Stumbling forward, the peripherals of my vision starting to blur, panic began to run through my bones. They were gone, all gone. Every single one of them. So quickly, so young. I thought I could have saved at least a solitary soul. With sweat dripping down my forehead, my skin pale, my appearance dishevelled, I pushed towards base. Arriving on location, I spotted a rookie and asked about the mission. Having been directed to HQ I managed to collect the package. As time went on, my perception became more and more indistinct and the world started to slip away. The engagement was complete however and it was just a matter making it to the LZ. It was pouring with rain outside, not ideal conditions for a quick extraction. Struggling on, each step becoming increasingly difficult as my body became more tiresome, the LZ was in sight.
Time was not my ally though, transport was almost there and it wouldn’t wait around. So, with all the energy I had remaining, I picked up the pace. Soaked through, all senses slowly fading into a distant blur, I leapt onto the bus, with a copy of Modern Warfare 2 in my bag and set off home.
Sceptical. Probably the best way to describe my emotions towards possible the biggest entertainment release to date. Having never actually owned the Infinity Ward’s last Call of Duty, I knew there was going to be a lot that would surprise me, but also I wasn’t entirely sure what everyone was so excited for. Sure, the original was an interesting and new take on a market filled with past wars, with a solid single player campaign and supposedly addictive multiplayer, but what could they add to it? Many successful titles have seen their sequels, which were bigged up to become the worlds greatest game, just to become polished versions of the originals. Modern Warfare 2 is one of those games. That however, is by no means a bad thing.
From the off, campaign is a cinematic experience to better any first person shooter on the market. Whether it’s from an exquisite use of plot disposition to ensure that the stories climaxes are never too far away or one of the many adrenaline filled events, an epic tale is being told with plenty of exhilaration. There are countless missions that I have played several times over from sheer enjoyment, which does make Modern Warfare lose a bit of its suitability with the story as it becomes more of a highlights reel. Unfortunately, not everything is a highlight.
Without hanging onto a topic that really doesn’t warrant it for too long, the mission ‘No Russian’ has created quite a storm of controversy. Whilst being able to have as much of an indirect role to the events that occur, it is still rather harrowing and disturbingly misplaced. Even in a game filled with death and chaos, the difference between taking down a soldier and slaughtering innocent civilians is a line my moral compass refused to cross. If the scene was used for effect at building up plot tension then it severely failed and seemed to play no real baring on the outcome of the somewhat flimsy story.
Aside from this baffling inclusion, the level design is superb. The variety of locales, level structure and verticality all work brilliantly to combine into a delightfully solid experience. Perhaps with some of the best subconsciousness signposting I’ve experienced, having never once got lost, but also never felt as if someone was yelling “this way!” at every turn. There are some small frustrations with the general play though. Whilst I appreciate that getting shot should hinder my abilities in combat, splattering my screen with ‘blood’ just blinds me to a degree that makes windscreen wiper a sensible addition to my loadout. I’m not expecting realism, I mean my health magically regenerates, there were a variety of brilliantly used filters and effects used during those are-they-aren’t-they-cutscenes that would have worked so much more fluidly.
The variation of missions and locations is simply fantastic and possibly unrivalled. Whether it be a run and gun free for all in the suburbs of Rio, speeding on a snowmobile down the Tian Shan Range, stealthily eliminating enemies under the cover of sand or snow, tactically clearing out a building or sprinting Mirror’s Edge style through tight alleyways, it is always kept fresh. It is always exciting. The dénouement is as well played out as any other, with the final sequence producing a suitable climax.
With multiplayer that resembles a polished version of the successful version released two years ago, it’s certain to be a massive hit and has already sucked me into it. With its MMO-styled progression system towards rewards and upgrades, it will hook players in an instant. However, it’s the additional co-operative mode Spec Ops mode that is the main extra draw. Providing a healthy does of bitesized missions to engage with another player, creating arcade-style challenges, with incredibly well fuelled replayability with the use of a star system, time trials and leaderboards, it takes a unique twist on the traditional story based co-op scenarios.
Pros:
Cons:
Ultimately, this blockbuster is just another version in the Modern Warfare franchise and whilst failing to live up to the unreachable hype that was developed prior to release, Infinity Ward have produced a very impressive title. One good enough to even convince this sceptic. 9/10
2nd Opinion: Watchful
MW2 has provided more evidence that Xbox Live Gold is worth the price of entry, hence, having bought the PS3 version I have only played the single-player so far. The game’s attempt at a plot is best just forgotten. It is awful. It is far less painful to think of MW2 as having you play through a set of unrelated missions. Fortunately the gameplay is everything I hoped my first CoD experience would be. IW’s work to minimise controller lag has paid off with the controls feeling tight and responsive. The firefights are intense with some great set pieces.
So far the stand out moment for me was when I realised that when an AI squad member shouts, “Two tangoes behind the black hatchback!”, there really are two tangoes behind the black hatchback. I suddenly stopped mentally blocking out the squad chatter and listening to it. I am used to shouts about grenades, etc., in other games but the situational awareness and detail in the calls from squad mates was a revelation. Graphically, for a multi-platform title, it is impressive with more detail than I expected. Having played it on a 360 too, the PS3 version compares reasonably well. Both platforms have their good and bad points but I would say the 360 still edges out the PS3. Very much looking forward to trying the co-op once it is working. 8/10
3rd Opinion: Nofi
Modern Warfare 2: really not worth queuing up in the freezing cold of a Glasgow morning for, that’s for sure. I really, really don’t like it – the storyline is all over the place (without any coherence), the ‘action’ little more than spasmodic set piece after set piece and it’s all so scripted it might as well just be a series of quick time button presses. The graphics don’t impress, the frame rate’s all over the place and the in-your-face shouting is so repetitive and banal it’s almost insulting. And the ‘famous’ No Russian chapter? Utterly pointless, serving little more than the opportunity to bag a few more column inches before release. Still, I hear multiplayer is rather good, it’s just that I can’t seem to ever get a connection. 4/10
waddo_89 | 13/11/2009 15:37
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485 TSA Points | Member since: Mar 2009
@Nofi. Having recently finished the campaign I somewhat understand your disappointment. I have to disagree with your point about graphics though, but hey I dont really ‘get’ frame rates unless its very noticeable. Download 1.03 patch and enjoy, servers are fine now. A tad shocked to see you rate the game at 4/10 largely because of launch issues and a slightly disjointed campaign. Each level is fantastic and however preventable these issues may have been, they have been speedily addressed. Great review as ever TSA, good stuff David.
nofi | 13/11/2009 16:22
Wants a custom tag.
4276 TSA Points | Member since: Forever
I didn’t rate it 4/10 because of launch issues and a ’slightly disjointed campaign’. I rated it 4/10 because I thought it was really quite poor but had some longterm promise in the co-op mode. I actually can’t stand the single player.
waddo_89 | 13/11/2009 16:30
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485 TSA Points | Member since: Mar 2009
Ok, apologies, I didn’t sense such strong feelings obviously
I guess for some people a complete single player campaign with a gripping story and drama from start to finish is a necessity to score a game highly, yet for others, including me, each level can be enjoyed for what it is even if the story isn’t quite up to scratch. Each to their own then, disappointed the game has made you, and possibly many others, feel this way, not a personal dig at you, just a shame to see after such promise.
TRiLoGY | 13/11/2009 16:33
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@waddo – I totally agree, while I thought the story was a bit dis-jointed and a bit over the top at times, I really enjoyed each level and the events that took place in them.
waddo_89 | 13/11/2009 16:38
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485 TSA Points | Member since: Mar 2009
@TriLoGY. That is also the belief of many of my friends who have played the campaign up to 3 times already. Nofi makes a valid point, however, and as mentioned, for those who really feel that the complete campaign needs to flow with a gripping story, I could see it been rather a let down. Again, Nofi is right in acknowledging the promise of Spec Ops, which does exactly what we have discussed, allows each level to be played seperately.
dirtyhabit | 13/11/2009 17:05
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1424 TSA Points | Member since: Forever
I found the SP to be a ‘chore’ which I only played thru to get the trophies really. The story made no sense whatsoever, (to the point of being irrelivent). The MP is where its at.
People are harking on about the graphics and and cinematics. I’d like to point them in the direction of Uncharted 1 OR 2, Now thats how to make a cutscene, cinematic and graphic experience at its best (so far).
Divine | 13/11/2009 15:47
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734 TSA Points | Member since: Oct 2008
I’m afraid I concur with Nofi. I would actually add though, I found the stereotyping within the game pathetic & the ‘UK/US against the world’ insinuations of this series are becoming vomit inducing. No thanks’ IW, next time I’ll follow my instincts & pass.
Tuffcub | 13/11/2009 15:51
Team TSA: Writer
4017 TSA Points | Member since: Dec 2008
It’s Michael Bay : The Game, it’s so pro-american I bet it craps stars n stripes pattern poo. Since when has Russian been an enemy? Maybe they still are to backwoods hicks in America. I live with 2 Russians, they werent impressed at being called backstabbers.
jacklum | 13/11/2009 16:13
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986 TSA Points | Member since: May 2009
Besides the Cheney and Rumsfeld quotes they should have included GWB’s classic “fool me once, shame on… shame on you. Fool me… you can’t get fooled again.”
Seriously though, the game also includes a quote from Gandhi – given that there’s no way to reconcile the ideology of Gandhi with the likes of Cheney and Rumsfeld leads me to think that not all the quotes are meant to be taken at face value. Maybe it’s not handled in the best way, but I suspect there may have been some satirical intent behind the apparent ‘America **** Yeah’ jingoism.
jimmy-google | 13/11/2009 16:16
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1701 TSA Points | Member since: Feb 2009
Infamous had a similar use of quotes but was far more effective due to the quotes they chose and the way they were used. MW2’s felt incredibly poor incomparisson.
cc_star | 13/11/2009 16:19
Team TSA: Writer
7737 TSA Points | Member since: Forever
Fact. The quotes came from a daily quotes calendar sat on the lead designers desk.*
*Not really
Erroneus | 13/11/2009 16:25
Wanted "Trophy Hunter" but was too late.
2959 TSA Points | Member since: May 2009
Reminds me of the dinosaur joke in http://www.screwattack.com/Random/MW2TrailerAnalysis so much fun.
SPLOSIONS!
seedaripper1973 | 14/11/2009 12:04
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1721 TSA Points | Member since: Forever
@ Erroneus.
Cheers for that link mate! made me feel american…and im british!
Good laugh!
freezebug2 | 13/11/2009 15:50
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1396 TSA Points | Member since: Dec 2008
Having some sort of cover system and when you get shot just greying down the colours would improve the SP greatly although the storyline could do with patch 1.04. MP superb as usual and will give the game longevity. Unlike Uncharted I would not play through SP a second or third time on MW2.
Watchful | 13/11/2009 16:02
Team TSA: Writer
2084 TSA Points | Member since: Oct 2008
Agree with you on the replayability of the SP. I’m already on my third run through of UC2’s SP and certainly won’t be going through the MW2 SP campaign again.
cc_star | 13/11/2009 16:07
Team TSA: Writer
7737 TSA Points | Member since: Forever
I’m sure replayability is just subjective though, after finishing U2 I loved it, one of the best gaming experiences I’d ever had, can’t wait to go through it again I thought and this time collect all the treasure
Unfortunately I got bored by about level 6 and gave up – now I just look at it and wish more people played online – its like a ghost town on there
teflon | 13/11/2009 16:10
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1973 TSA Points | Member since: May 2009
Eh? I haven’t had any issues finding a competitive game going in UC2… Co-op is another matter and at times I’ve had to wait a good few minutes to find someone. Though that’s obviously best played with friends.
Speaking of friends, you could always try come along to the next UC2 meet. Last night was a blast.
Dexter17 | 13/11/2009 16:07
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3250 TSA Points | Member since: Jun 2009
Slightly harsh, Nofi?
teflon | 13/11/2009 16:07
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A fairly good review DJH, but with regards to the plot, I’d suggest that you go and nab MW1 for an example of a much more cohesive and engaging storytelling experience.
Ultimately, the plot has so far just fallen flat for me. Too much jumping around, little to no background for a mildly complex series of opening events.
The set pieces, though, are where IW excels, and they’re spot on once again, but the rest of it. I can’t get over how horrendously disjointed gameplay is thanks to the new blood effect on your view point. Im playing on Hardened and several areas are simple trial and error to learn where the enemies are and/or where they’re coming from. Though a friend of mine is finding that Veteran is actually easier than Normal and that standard urban warfare tactics actually work on his second play through.
The MP isn’t my cup of tea, but I’ll give the Co-op a decent look before giving my final verdict. So far, though, colour me unimpressed based on a previously strong track record from IW.
djhsecondnature | 13/11/2009 18:03
Team TSA: Media
848 TSA Points | Member since: Forever
I have played MW1 SP all the way through and thought that one was brilliant, but the story okay at best.
teflon | 14/11/2009 20:06
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1973 TSA Points | Member since: May 2009
Ah right. The way you worded it sounded like you hadn’t played it.
Anyway, I wasn’t talking plot so much as pacing and storytelling. MW1’s plot was by the books, but the parallel stories from the Ranger’s invasion and the SAS’ covert ops were paced much better.
By comparison, the only bit that really matches this in MW2 is Act 2 and the beginning of Act 3, where you switch between the US and TF141. It was paced better, had a sensible and clear progression from one mission to the next, within their respective plot lines, and just felt right.
But the airport scene with the twist at the end of the level was poorly handled. There hadn’t been enough time with that character and you were just dumped in this situation with no lead up.
Then later on with the final twist, it was so ridiculous and unbelievable that I was actually laughing and couldn’t take it seriously in the slightest. Compared with the way the nuke explosion was handled in COD4, all the twists in this one were over the top B-Movie stuff fit for 24’s 6th series, compared to the excellently handled 1st series 24 stuff I was expecting.
TRiLoGY | 13/11/2009 16:19
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363 TSA Points | Member since: Apr 2009
I’m loving MW2! I finished the Single-player and have started again on Verteran for the extra trophies plus intel trophies.
Played Multiplayer last night and loving it! (especially when beating people Ranked 32 etc when i was rank 1 lol). Its so addictive
TRiLoGY | 13/11/2009 16:19
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363 TSA Points | Member since: Apr 2009
*Veteran
freezebug2 | 13/11/2009 16:52
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1396 TSA Points | Member since: Dec 2008
I can assure you of one thing mate, playing on Veteran difficulty and getting a face full of jam doesn’t help trying to shoot back or hide quickly to recover, you are a sitting duck. That is one reason I would have like to have seen a cover system like many games have, or even the shoulder switch system like Uncharted has got would have helped…in gameplay mind, not storyline.
iNsAnE_gAmInG | 14/11/2009 18:44
* Banned *
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I wish I played the whole game on Veteran now. I switched to Veteran about 4 levels from the end and it has been not only relatively easy, but so much more realistic and tense and it plays more like the campaign should. You feel like more of a soldier.
Multiplayer is indeed addictive and rank once again means nothing. The best players seem to be level 20 and under.
tantalus_blank | 13/11/2009 16:24
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749 TSA Points | Member since: Nov 2008
Haha love it Nofi, I decided not to buy this for obvious reasons and that made me feel even better about it
BadBoyBoogie | 13/11/2009 16:46
Let There Be Rock
2689 TSA Points | Member since: Mar 2009
Good review. I’d love to give this game a try, but all the supermarkets near me selling it cheaply have sold out!
Oh well, perhaps when I eventually manage to get it, the multiplayer will be working properly!!
TRiLoGY | 13/11/2009 16:48
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363 TSA Points | Member since: Apr 2009
Its working properly now
BadBoyBoogie | 13/11/2009 16:57
Let There Be Rock
2689 TSA Points | Member since: Mar 2009
Cheers. I’ll keep on checking out the supermarkets in the hope they get some more in stock!!
makibah | 13/11/2009 16:58
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329 TSA Points | Member since: Jun 2009
I like the fact there are a few dierent opinions. I for one thought it was an awesome game. Nofi, I see where you are coming from but much of what you said also applies to the uncharted games (spasmodic set piece after set piece and it’s all so scripted it might as well just be a series of quick time button presses), which I also enjoyed by the way. Admittedly it is over hyped, but i think the anticipation and media circus around its release have meant it can never live up to it’s own hype. It could be worse, it could be Shellshock 2 bad.
carlosfilippsen | 13/11/2009 17:09
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1316 TSA Points | Member since: Mar 2009
I give it 10/10. Favorite game by far.
nickerton | 13/11/2009 17:44
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223 TSA Points | Member since: Sep 2009
Great review, honestly this game to me is the perfect FPS and I had HIGH expectations and it surpassed them, I cannot recommend it enough.
carlosfilippsen | 14/11/2009 22:02
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1316 TSA Points | Member since: Mar 2009
Agree 100%.
Quinlank | 13/11/2009 18:09
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661 TSA Points | Member since: Aug 2009
Oh dear… I was going to say I agree completely with the review, but then noticed it had been hijacked by ’second opinions’ that seem to be there for the purposes of going on the defensive over Xbox Live costs and running down PSN over issues that have(So I’ve heard at least) already been resolved. Neither reads like a proper review, that’s for sure.
Really necessary?
iNsAnE_gAmInG | 13/11/2009 18:39
* Banned *
-1930 TSA Points | Member since: Jul 2009
Nofi, I could not agree less. Despite the fact the storyline is not captivating and fails to draw gamers in, the campaign is still very tense, exciting, varied and just brilliant. Spec Ops is a nice addition and the MP is as good as I had ever hoped. I could only see how you could rate it at a 4/10 if you were feeling negative prior to playing it and were almost wanting it to be bad in an involunatary manner.
Lfc-Gaz | 13/11/2009 23:19
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1140 TSA Points | Member since: Jan 2009
Completely agree with the no mute all button. So annoying, you always get those annoying little kids or someone screaming down their mic.
skibadee | 13/11/2009 23:37
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3883 TSA Points | Member since: Oct 2009
I’ve been shot, so why am I blind? i get that vibe myself