Article written by tsa staff.
Published on 06/07/2010 at 02:15 PM.
Despite our 8/10 review for Alpha Protocol, many journalists dismissed the game and as a result, sales were lower than expected for publisher Sega. Speaking to CVG, Sega West president Mike Hayes said “the game hasn’t sold what we’ve expected, therefore we won’t be doing a sequel.”
“The concept was brilliant, though,” he said. “You know this whole thing with Metacritic where you have to be in the high 70s to mid-80s minimum – well, with RPGs you have got to be in the late 80s. Whilst we had a good game, I don’t think we had a game that had enough to get us to that upper echelon and I think that was the issue.”
“Again, the amount you need to invest to get there is so large because RPGs are naturally big projects. We’ve decided we won’t do a sequel.”
Our review asked you to “think a little deeper about whether average graphics and niggles with the cover system are deal-breakers,” something that not a lot of reviewers did. “For me,” said Katy, “the versatility of the story, the way the flow of the game can be altered and the fact it kept me interested enough to finish it and then play it again far outweighed any issues I had with the controls.”