
Brendan McNamara, founder of Team Bondi, the developer of the elusive and intriguing LA Noire, has commented on the believability of the game’s characters in the latest edition of OPM. Claiming that they’re taking the process even further than the likes of Heavy Rain, McNamara quotes how a key element of LA Noire is interrogating suspects and picking up on their particular tells. He states:
“We wanted to make a detective game. And a key part of that is interrogating people. If you’re going to see if somebody is lying, you have to be able to look for little poker tells, all that stuff.”
Suggesting players still have to “suspend disbelief” to buy in to how real the likes of Heavy Rain’s characters Ethan and Madison actually are, gamers can expect something extra in the 1940s set crime drama.
“The characters look great [in Heavy Rain], but in the terms of believability you still have to sort of suspend your disbelief and enjoy the game. This is going to be a bit of a line in the sand, compared to that.”
McNamara goes on to reference the dreaded “uncanny valley,” a psychological concept that theorises people express revulsion the closer a simulacrum (such as a robot or a digital character) becomes more life-like (after a certain point). A bold claim, especially considering Hollywood has been trying to overcome this specific challenge for years and have yet to completely master the process.
Via: ConnectedConsoles
Disclaimer: All comments are the opinion and responsibility of the individual author and not TheSixthAxis. You must read and agree to our terms before reading and commenting on this site. User comments are not always moderated by TheSixthAxis.
« Previous 1 2