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Bungie Building New Engine For Activision Game

"It goes hand-in-hand with our independent spirit."

Published: 13:00, 14/09/2010 by Dan Lee.
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Bungie Studio communications manager - Brian Jarrard – has confirmed that the developer will not be licensing a third-party engine for the creation of their next game, but instead they are building their own from the ground up.

“I think it goes hand-in-hand with our independent spirit.  Just like we don’t want to develop a game off someone else’s IP, we want to push our own technology in the same way. That’s going to be our position for the foreseeable future.

The new engine is actually in development, so I would say it’s in a stage where, technically we’re still at the end of a pre-production mode, but now that Reach is done the full weight of our team is rolling into the project. Real work is underway.”

Source: Develop

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  1. With them going multi platform it’ll be interesting to see what they come up with next and how well they perform on PS3.

    • I agree. Most multi-platform games seem to under perform on the PS3 (yet sell better according to Sony?) and I will be pleased to see if they can get game to work just as well on both platforms. :-)

  2. I’d say this is pretty sensible. After all, the Halo engine (which I believe still holds much in common with the Halo 2 engine, but even if it isn’t) is getting rather long in the tooth these days, and also tailored as much as possible to the 360, which, as we’ve seen previously, doesn’t really work too well when subsequently taking an engine cross platform.

    Also, Halo’s gameplay and environments were tailored to fit in with the engine that they built. If they switch from expansive environments to something closer quarters, then the Halo engine might not suit that too well…

    So this is pretty much a logical step by Bungie, and no real surprise to me.

  3. By the time Bungie’s game is released they’ll be the Cryengine3 in full swing, there may even be some UnrealEngine4 noises and of course the bespoke engines like Guerilla’s Killzone one will mean any work they did in the past on halo will be irrelevant. They’re much better off building from the ground up with both consoles (360 & PS3) in mind

  4. i care more about the gameplay than the engine and how many polygons it can push around.

  5. new engine, from bungie … could be awesome!

  6. Never been too impressed with the Halo engine and see their strengths in their gameplay mechanics rather than graphical prowess. It’ll be interesting to see what they produce.

  7. *loses hope of a CryENGINE 3 game….*
    agree with Grey_ghost above about the halo engine – not that impressive (although i’ve not seen reach yet with my eyes)

  8. This comment is hidden.

    • Engines can make or break a game, without the Havoc engine we wouldn’t have realistic in game destruction or body movements, and just look at Killzone2 all of that was done with a specifically built game engine for that series. Also with us now on the next gen consoles, graphics have become a big part of my gaming enjoyment, if it doesn’t look good when I’m playing I don’t enjoy it as much.


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