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Review: Alien Breed: Impact

It's behind you.

Team 17’s remaking of the classic Amiga game, Alien Breed, landed on the XBLA last year and it was reasonably well received. This PlayStation 3 version is not a direct port, nor is it a direct sequel. Impact is a retelling of Evolution with a few tweaks to the gameplay mechanics and some cosmetic improvements.

Ostensibly, this is a dual stick shooter. You control Conrad, a lone engineer aboard a recently impacted space ship which is now falling to pieces around him. You must fend off swarms of insectoid enemies, transferred from the alien ship yours collided with, and repair elements of your own vessel before things get too much and it all explodes. Or the aliens get you.

Directional control is via the left stick and feels responsive and weighty. There is a sprint button which makes you speed up for a limited time but Conrad isn’t an athlete, he’ll tire quickly. The right stick controls your directionality so you can aim in a different direction to your movement. The right trigger fires your selected weapon and the left trigger uses the selected item, whether that’s a grenade or a medkit.

The narrative is delivered via a series of comic book panels which explain what happened, what you need to do to get out and develop a limited amount of character in Conrad. In truth though, Alien Breed is not about character and story progression, it’s about action and atmosphere and in those respects it does a solid job.

The game looks great, seemingly given a graphical boost since its last outing on the Xbox 360. Lighting seems improved, as do the textures and frequent explosions. The whole thing seems to be slightly brighter in most areas which makes playing through it a lot easier but it retains the darkness in important areas and successfully conveys that feeling of isolation and uncertainty that make up so much of this game’s atmosphere.

The sound design is also very good at conveying atmosphere. The numerous explosions, scuttling alien enemies and creaking ship all encourage a certain twitchy tension in the player. This is especially the case if you play on the hardest difficulty setting where it ceases to be a casual dual stick shooter and becomes a tense survival horror game with medkits in short supply and dwindling ammo stocks.

The game can be played in its entirety with a co-op partner, either locally or online and this again adds another dimension to it. While things certainly become that little bit easier with a partner watching your back there are also plenty of opportunities for dispute over who gets to grab the pick-ups.

There are five levels, each taking around an hour to complete and the multiplayer aspects should give you cause to return with friends. In truth though, each level is fairly similar in its design. The gameplay consists of running to one area to flick a switch that opens out another area with another blockage and switch to find. You work your way through the corridors and sections of the ship in much the same way from start to finish.

Luckily, the brighter visuals seem to have given a little more life and variation to the ship since the Xbox 360 version and there are a few tweaks to the enemies that make them a little less generic in appearance.

The save game points are suitably sparse that you do have to give some consideration to your saves. Through the save consoles you will also have the chance to purchase ammo and items as well as upgrade your weaponry. This adds an extra dimension to the game but it is a purely optional aspect. You could easily play through the entire thing without upgrading at all and only using your scavenged credits to purchase ammo and medkits.


  • Looks really good.
  • Builds atmosphere well.
  • Cooperative play is a welcome addition.


  • Not much variation in gameplay.
  • Enemy types still don’t vary too much.
  • The pacing is a little uneven with most action in the second half.

Alien Breed: Impact has made a few minor improvements since its appearance on the XBLA last year (as Evolution) but it has failed to fix as much as it has tried to address. The game is good; fans of tense, methodical dual stick shooters will probably really enjoy it. It’s just a shame that the wider-reaching problems weren’t addressed. The pacing is still slow to begin with and the gameplay is samey all the way through.

Score: 7/10

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  1. tantalus_blank
    Since: Nov 2008

    I really enjoyed the demo – I also thought the atmosphere was impressive, especially as it is a top-down shooter.

    Comment posted on 26/09/2010 at 17:30.
    • skibadee
      Since: Oct 2009

      loved the demo as well will be getting this soon. good read thanks.

      Comment posted on 26/09/2010 at 19:42.
  2. TafKas
    Since: Oct 2008

    I found the demo was enough for me, not that I disliked it, I just see myself losing interest if I played for much longer. Lets hope the inevitable sequel can fix some of the repetition….

    Comment posted on 26/09/2010 at 17:33.
  3. nemesisND1derboy
    Since: Apr 2010

    Anyone know why the reviewer or news article’s author isn’t shown anymore?

    Comment posted on 26/09/2010 at 18:28.
    • colossalblue
      Team TSA: Editor
      Since: Forever

      It is. Top right of the review.

      Comment posted on 26/09/2010 at 18:32.
      • nemesisND1derboy
        Since: Apr 2010

        Ahh I see, but for some reasoon it doesn’t come up if you have ad block plus on in Firefox… Strange

        Comment posted on 26/09/2010 at 18:42.
      • nemesisND1derboy
        Since: Apr 2010

        Its cool I unblocked it.

        Comment posted on 26/09/2010 at 18:45.
  4. freezebug2
    Since: Dec 2008

    It might be an aquired taste but for a PSN title, I think that this game is a bit awesome, although they have set the difficulty a little high on hard setting. I can’t wait for the sequel as long as it doesn’t interfere with GT5 or the new NFS games. ;)

    Comment posted on 26/09/2010 at 19:07.
  5. tonycawley
    Pint! Pint!
    Since: Feb 2009

    Not my cup of tea i’m afraid. Downloaded flight control last night though and haven’t stopped trying to play it since. How addictive?

    Comment posted on 26/09/2010 at 20:03.
    • tonycawley
      Pint! Pint!
      Since: Feb 2009

      I say trying to play as i’m really not that good unfortunately, 72 being my best on level 1. Just so addictive though, not had that “must beat my own high score” feeling for absolutely years.

      Comment posted on 26/09/2010 at 20:06.
    • tonycawley
      Pint! Pint!
      Since: Feb 2009

      How awesome? I’ve got my own subtitle (is that the right word?) After my annoying failures with predictive messaging the other day. Who added that to me? The negative side of it is it makes me seem like an alcoholic!

      Comment posted on 26/09/2010 at 20:08.
      • AG2297
        Community Manager
        Since: Feb 2009

        Shhhh your making us all jealous :P

        Comment posted on 26/09/2010 at 21:32.
  6. SeLwOoD-X
    Since: Dec 2009

    I have just got the Platinum for this game, and i really enjoyed every minute of it, i never owned an amiga so it was a totally new experience for me.

    The game isn’t difficult overall and it is pretty short but its worth the money, looking forward to the sequel, anyone know when its out?

    Comment posted on 26/09/2010 at 23:32.
  7. Qurx
    Since: Jan 2010

    AAaaah nice full coop!
    i wish there were more levels though…
    even if they look alike… (although looking different would be better of course)

    Comment posted on 27/09/2010 at 07:22.
  8. Yersal
    Since: Apr 2009

    I bought this little gem on release day, one of the better PSN games out there. Will soon start it on the Elite difficulty soon to up the action

    Comment posted on 27/09/2010 at 08:00.

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