Driving a Golf GTi online is great fun, until someone rolls into the lobby sporting a Veyron. Well, thankfully, Polyphony are on the case and although we’d have preferred this sort of thing to be in from the game’s launch, dropping a new patch to limit online races to specific car classes after just a few days is pretty quick going.
In an interview with Eurogamer, Yamauchi said that they had “received a lot of demands for having more regulations placed on the online play” and as a result are going to push out an update this weekend that will “include things like max power restrictions and weight restrictions.”
“It’s like a living creature, dynamically growing as we speak,” said the Polyphony head. Indeed.
Since launch the servers have been battered by the sheer amount of people wanting to play the game, which has affected the offline mode just as much as the online. “The data centre was set up to handle 500,000 connections but the number of connections we received greatly exceeded that amount and there was a high chance of experiencing problems as a result,” said Yamauchi.
“Online updates are planned of course for leaderboards and matchmaking,” he also revealed.
You can read our full review of Gran Turismo 5 here.
25/11/2010 at 15:16
Member since: Jan 2010
That’s great news and we should get some competitive public online racing in now. As much fun as blitzing the field with a supercar is, it’s much better when everyone’s on a similiar level.
25/11/2010 at 15:17
Member since: May 2009
That they’re responding so quickly is impressive, and good on them for listening and being so dedicated.
The only downside is that all this wasn’t on the disc, and will further spark the rumours that these features were removed so that they could be added later via patches in a harebrained attack on pirates…
25/11/2010 at 15:18
Member since: Aug 2010
Great news. I love it when developers act on issues rather than ignoring them or even pretending they don’t exist.
25/11/2010 at 15:20
Member since: May 2009
how can they make us wait 5 years for a game and then release it broken? how? gt5 makes me so angry *turns green and wrecks local town*
25/11/2010 at 17:45
Member since: Dec 2009
are you angry that it took 5 years to make or that it needs a patch. If the game had actually taken 2 weeks to make would you be as angry?
25/11/2010 at 18:06
Member since: May 2009
no, as you would expect a game made in 2 weeks to have issues that need to be sorted out. whereas a game that has taken 5 years to make should have no issues. why all those delays when they just release the game broken in the end anyway?
25/11/2010 at 15:21
Member since: Aug 2009
Damm just discovered this patch news and was going to post a thread about it, but the TSA news team gets there first …. *shakes fist*
Good news it’s coming so quick and I love the comments about it being a living, dynamic thing that is going to be different in a years time. See knew we would end up with GT5.5 or something!
25/11/2010 at 15:21
Member since: Forever
You’d expect this flagship title to receive flagship support so it’s good to see that it actually is.
25/11/2010 at 15:31
Member since: Dec 2008
You’d expect a flagship title to have a Q&A team who might flag up that Veyron vs Golf is just a teensy bit unfair. I expect they did..
Bob from Q&A: “Kaz, we need to tell you something”
Kaz : “Go away, I am making sure these hubcaps are perfect”
Bob: “It’s quite important”
Kaz: “More important than hubcaps?”
Bob: “Er.. yes?”
Kaz: “NOTHING IS MORE IMPORTANT THAT THE PERFECT DIGITAL RECREATION OF THE HUBCAPS ON A NISSAN SKYLINE!”
Bob: “But there’s a problem with the matchmaking”
Kaz: “IS IT SHINEY? IF NOT I DO NOT CARE!”
Bob: “The menus are a bit buggered as well”
Kaz: “You’re fired. Find me a new head of Q&A who appreciates Hubcaps before you leave.”
25/11/2010 at 15:40
Member since: Aug 2008
Skylines don’t have hubcaps ;)
25/11/2010 at 16:01
Member since: Dec 2008
Damn you :)
25/11/2010 at 17:05
Member since: Mar 2010
the older models do… :-) but good point tuffcub, I feel like kaz has had some weird priorities. Like one model of each europeian car, and twenty for each japanese…
25/11/2010 at 15:30
Member since: Nov 2008
Anyone know when they’re going to release a patch making the main menu/navigation system more user friendly and pleasing to the eye?
25/11/2010 at 15:48
Member since: Aug 2008
Am I the only person who likes the menus?
They make perfect sense to me :/
The only one that’s a bit odd is the settings and options menu.
25/11/2010 at 15:55
Member since: Aug 2009
sshhhh, keep it quit, I like them too …
25/11/2010 at 16:31
Member since: Nov 2008
They’re F•••••g Awful! :) lol
They look very very dated, not in a retro way but a cack way. (I haven’t used the work ‘cack’ for years!)
Even a navigation system like the PS3 X media bar would of been nice.
25/11/2010 at 17:40
Member since: May 2009
I have no problem with the menus either.
Their not the best I’ve seen but their certainly not the worst.
25/11/2010 at 17:43
Member since: Nov 2010
I like them too people who don’t like them just play allot you’ll get used to them :)
25/11/2010 at 18:55
Member since: Forever
I like the menus too.
25/11/2010 at 15:32
Member since: May 2010
Yamauchi said: “The data centre was set up to handle 500,000 connections but the number of connections we received greatly exceeded that amount and there was a high chance of experiencing problems as a result.”
LOL @ 500,000. That’s a pathetic amount. Typical of a game developed in a country (Japan) where gaming online isn’t anywhere near as popular as the rest of the world.
25/11/2010 at 15:51
Member since: Aug 2008
They probably based that capability on stats from GT5P. Can’t blame them really for expecting less than half a mill concurrent connections, although they should’ve played it more on the safe side.
25/11/2010 at 16:02
Member since: Feb 2009
Half a mill for day one is a lot, considering there will be a massive drop off over time. saying that they must of know it was gona pull in more than half a million sales and should of at least stopped the game constantly wanting to access the servers, i havnt done anything online with it yet but its frozen a couple of times and takes an age to get back to the home page still.
25/11/2010 at 16:52
Member since: Forever
I’d be asking questions of why its not a dynamically scalable solution like the rest of the world has used for the past 5 years whilst Kaz has been making things shiny
25/11/2010 at 15:32
Member since: Apr 2010
This comment is hidden.
25/11/2010 at 16:08
Member since: Aug 2008
I’m not so sure, I think its a game made by Japanese devs who aren’t used to the demands of the western gaming world and yet are doing their best to meet them.
25/11/2010 at 21:15
Member since: Oct 2008
And this been there first GT Game and been locked away from the rest of the world in a tight box for the last 5 years then I’d agree with you.
25/11/2010 at 21:15
Member since: Oct 2008
Had* this been…
25/11/2010 at 15:33
Member since: Dec 2009
Glad to hear it PD!
Loving GT5, cracking game and much better then I expected….
Sim – GT5
Some mindless drifting – Hot Pursuit
I have Hovis at the moment :-) [best of both]
25/11/2010 at 15:41
Member since: Aug 2008
Mmm bread