We’re an opinionated lot here at TheSixthAxis, and though some of us are more vocal than others, we’ve all got our bit to say about current and persistent topics in the gaming industry.
Our brand new weekly feature, TSA Talks, is a platform for our writing team to sound off on a pool of major news stories selected every week, inviting the community to chip in with your own thoughts and opinions. Now then, let’s get down to business.
One of the first news stories to come from this year’s Tokyo Game Show was the official announcement of Nintendo’s 3DS hardware expansion. The first party peripheral bolts awkwardly onto the side of the device, effectively adding a second thumbstick as well as two additional shoulder buttons. Though fairly cumbersome and ghastly in appearance, could the “Expansion Slide Pad” actually be a winner for Nintendo?
Critical Hit: Though it may be of little relevance to Western gamers, Capcom seems to be sticking with Nintendo for the latest instalment of its premier series, Monster Hunter 4. The flagship franchise has always been associated with the PlayStation Portable, each game selling by the millions in the Japan. It's therefore baffling that Capcom has decided not to come forward with a new Monster Hunter for PlayStation 3 or even the Vita. Something very similar happened with Monster Hunter Tri, the once PS3 exclusive that switched to the Nintendo Wii. Though an absolute stunner of a game, it suffered in sales and even made a loss per unit for Capcom in some regions. Monster Hunter 4 now sits at the top of my 3DS "must buy" list; though I suspect a new title in the series will eventually make its way to the Vita, I still can't get my head around why Capcom had initially decided to back the rival platform. - Jim
I will, of course, buy one.
Joe: I was praying the rumours about this weren’t true, but sadly I was mistaken. As an early 3DS adopter I really hope this doesn’t signal a hardware revision because if it does I can see games down the line requiring the second circle pad and I don’t want to be forced into buying a new 3DS.
I’m sure the addition of a second analog stick will benefit a ton of games: camera control tends to be difficult without it. Still, I feel as though lugging around a 3DS with a huge attachment kind of defeats the purpose of its portability…
Kris: Nintendo seem more and more intent on annoying their customers, and there’s only so much they can give back in an attempt to make it up. No, this isn’t a new SKU, but it’s still bound to fracture the userbase and leave no-one happy. Those who get the add on will be annoyed that there aren’t enough games that support it, and those that don’t will be annoyed that there are even a few games they can’t pick up.
Isaac: The 3DS getting a second analog stick is a smart, albeit shady move from Nintendo. Why it didn’t have one in the first place will forever remain a mystery. Regardless, I’m excited for games like Snake Eater 3D since we’re now getting a proper control scheme. It’s just a shame that we have to pay for such a luxury.