Beamdog’s Trent Oster isn’t the biggest fan of developing for Nintendo.
The studio head, whose company Overhaul are currently working on the remake of Baldur’s Gate for iPad and PCs, said that he “doesn’t do Nintendo development” citing past interactions with the company for the main reason. “Our previous experience with Nintendo was enough to ensure there will not be another,” he said.
Speaking to NintendoWorldReport, he added that the reasons include a paltry 40MB limit for WiiWare and the way Nintendo handled the game, its pricing and so on. “I’m not an oracle on the problems with WiiWare,” he said, “but from my perspective the platform hasn’t been a success for many developers outside of Nintendo.”
“The 40MB size limit on WiiWare makes it very difficult to bring larger games to the platform,” he continued, referring to when his team remodelled MDK2 to fit the limit. “We had to go to war on MDK2 to get it to fit within the 40MB constraints, taking a 400 plus megabyte game and cutting it a full order of magnitude in size.”
“When we shipped MDK2 there was a large confusion about demos on the platform and we never got a straight answer if demos were allowed,” Oster continued.
“We were not allowed to set the price, Nintendo set the pricing, telling us after a week it would be 1000 points. As well, there was never any discussion of doing a sale or promoting the title. This all contributed to a title we worked very hard on not getting any differentiation from other titles in the WiiWare store. The result was large disappointment with the platform.”
“For the Wii U, I once again don’t get it,” he added. “I’m having a hard time seeing how a tablet controller & console system is going to be revolutionary.”
“I wish Nintendo the best and I hope they can hit big with a major success,” he concluded.