Article written by Kris Lipscombe.
Published on 15/05/2012 at 09:00 AM.
That’s right my friends, this week I’ve picked something for those of you with a shiny new handheld. Sadly I don’t have one, although I was allowed to look at one from some distance once. I’m not sure it was even on at the time, but still, I got a long, hard look at it. Somehow it was a disappointing experience.
Now, I know that picking a Vita title limits the audience this week somewhat, but it seems that quite a few of you have picked up the pocket powerhouse, bucking the trend that Sony’s sales figures seem to indicate. I’m just hoping that those of you who did shell out for your new console decided to pick up Drake’s first portable outing.
Given the undeniable quality of the main Uncharted trilogy, it’s not surprising that the reception to Golden Abyss was generally positive. The game may have been developed by SCE Bend rather than Naughty Dog, although they did oversee Bend’s work, but that doesn’t seem to have done any real harm to the title.
Dan certainly seemed to enjoy the game when he reviewed it back in January. He was very pleased to find that Bend had really managed to capture the feeling of the series, not just with the graphics or the audio but also with the game’s writing and characterisation. The games motion controls were slightly more mixed, but he still found the variety on offer worthy of praise and particular enjoyed the way it used motion controls to refine iron sights aiming.
In the end the game managed to rack up a very impressive 9/10. If you’d rather have a bit of text than a score here’s what he had to say about it in conclusion:
I’ll admit, I was nervous about the idea of Uncharted on Vita. This isn’t because I lack faith in Bend Studio’s ability, rather we have come to expect such a high level of polish from the franchise that I wasn’t sure the Vita could pull it off. I’m currently not only eating my hat, but a huge slice of humble pie.
As I said earlier, Uncharted: Golden Abyss really is a proper, 10 hour+ Uncharted adventure with very little in the way of compromise. The Vita’s launch line-up is strong, but Golden Abyss is certainly one of the titles at the top of the pile.
So Dan was impressed by the version of Drake that he can take with him, but what were your thoughts on being able to hold him in your hands? Did you think Bend managed to do the Uncharted series justice on the Vita, or did it fall a bit short of the mark? Were the variety of control schemes on offer well implemented, or did they just end up frustrating you? Most importantly did the game capture everything about the PS3 series that has made it so popular?
Wherever you sit on the game (something that’s particularly easy to do with a portable title) we’d like to hear your views. If you’re in a sharing mood all you need to do is drop a comment below containing your opinions on the game. Seems simple enough doesn’t it?
Once you’ve given us your opinion you need to attach your verdict on the game, selecting one category from the Buy It, Bargain Bin It, Rent It or Avoid It scale. Just make sure you place it somewhere in your comment, and in Monday’s verdict article I’ll count up everyone’s selections to form the overall community verdict. If you want to be included in that verdict article make sure you have your comment in by Sunday evening.