Interesting retro-themed platformer, Life of Pixel, is out today for PlayStation Mobile. You play the role of a bored pixel working his way through a series of games on historic machines in a videogame museum he’s found. The £1.59 price will hopefully mean plenty of sales for the developer, Super Icon.
Unfortunately, two other projects that Super Icon were working on for Vita – Pub Games and VTrax – have been put on hold as the developer hasn’t got the funding to continue. In fact, it appears that their two-man team has poured a little too much of themselves into these projects, with wages unpaid and possible evictions on the cards. Indie development can be incredibly hard and unforgiving.
In a post on their website, they’ve talked a bit about how far along the two projects were (around Alpha stage) and how the development process went, citing a lack of morale because of the fairly negative media response to unfavourable sales of the machine itself as a cause for concern.
In the cold light of day, for us to develop and self-publish two Vita titles without any extra funding was just too large an undertaking. If the option had been there I’d like to think we would have released a couple of smaller Vita titles by now, but when we initially began the Sony IPA requirements were much more severe than they are now so we got a little carried away and promised more than we could realistically deliver.
Perhaps this explains why they’ve released a PlayStation Mobile game and also why they’re now choosing to investigate platforms like iOS and Android but with two games so close to completion for Vita, it seems a shame that they can’t find a way to kick on and get them out.
There are a couple of slideshows on the original post that show just how “finished” the games are so hopefully the developers will find a way to secure the investment needed to get them out.