A quick round up of recent of forthcoming patches for you, starting with Splatoon on the Wii U which will be updated on April 13th.
Here are the patch notes:
- Eight new weapons added, available in the weapon shop Ammo Knights
- Please note: the new weapons will appear in the shop following the release of the software update.
- Changed the initial Splatfest Power value for rank S+
- Adjustments to main weapons, sub weapons and special weapons, as well as changes to attacks that reveal enemy positions. Click here for more information (PDF, 331 kB).
- Saltspray Rig: Adjustments to prevent players from taking certain shortcuts in all modes.
- Bluefin Depot: Fixed a problem where players could go inside a certain object in Rainmaker mode.
- Flounder Heights: Adjustments to prevent users from taking certain shortcuts in Tower Control mode.
Fixes for issues in battles
- Fixes an issue wherein players could perform a Super Jump while holding the Rainmaker if their connection speed was exceptionally slow.
- Fixes an issue wherein on rare occasions players near to a Splash Wall wouldn’t suffer damage, even before the Splash Wall is activated.
- Fixes an issue wherein if a placed Suction Bomb comes into contact with a Splash Wall and explodes, sometimes the blast damage would go beyond the Splash Wall.
- Fixes an issue wherein opponents completely hidden by obstacles in the way could be hit by an Inkzooka or Rainmaker attack fired upwards.
- Fixes an issue wherein Splash Walls would sometimes not take damage when hit by an Inkzooka or Rainmaker attack.
- Fixes an issue wherein players could hit opponents on the other side of a Splash Wall with a Rainmaker attack, depending on the position where it hits the Splash Wall.
- Fixes an issue wherein if multiple players set an Ink Mine at the same time, they would sometimes explode on their own, despite not being painted in the opposing colour, no opposing players being close and their maximum time before automatically exploding not being reached.
- Fixes an issue wherein players could take damage from a friendly Ink Mine, depending on their relative position.
- Fixes an issue wherein when aiming at a Kraken on the ground the display wouldn’t change to a cross to indicate it would hit, despite the crosshairs being over the target, and where Seekers would not follow Krakens.
- Introduces several enhancements to improve the user’s experience and enjoyment
The Witness on PlayStation 4 has also been patched and now includes options to help with motion sickness, including turning off the centre reticle, darkening the edges of the screen and a field of view slider. No patch notes have been published.
The Division is also being updated to version 1.1 with most of the changes involving crafting.
- Increase drop rates of High-End items on named NPCs (100% drop rate, actually)
- Increase drop rates of Division Tech, to make it less of a bottleneck than it currently is
- Modify loot tables for each named NPC, to make the hunt for loot more controlled
- Increase conversion costs of lower quality materials to high quality ones, making it harder to convert low quality materials into high quality ones
- Decrease construction yields, making it less interesting to farm lower quality items in order to obtain crafting materials, and because you’ll get more High-End items as a whole
- Increase cost of crafting High-End items, because High-End materials will be much easier to come by
They have also increased costs for converting crafting materials and crafting High-End items:
- 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
- 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2