A small patch for Marvel vs. Capcom: Infinitewill be released today, it doesn’t do to much but does fix a few bugs and tweaks some stats. Here’s what is changing:
General
- Guard: Fixed a bug that made it impossible to block low attacks when turning around
- Collision Boxes: Fixed a bug that made hitbox timing inconsistent depending on which direction the character was facing
- Shadow: Fixed a bug that caused shadow effects to display incorrectly when recovering from a hit while using a shadow attack
- Soul Stone (Infinity Storm): Fixed a bug that made it impossible to switch characters for about 5 seconds if the partner character took damage when the Soul Stone Infinity Storm ended
Character
Captain Marvel
- Adjusted Active Switch entrance attack so that knockback distance matches that of other characters
Dormammu
- Adjusted ground back dash so that from the 10th frame on, it can be cancelled into an attack
Hulk
- Adjusted ground back dahs so that from the 15th frame on, it can be cancelled into an attack
Ultron
- Adjusted Active Switch entrance attack so that knockback distance matches that of other characters
Venom
- Venom Trap: Fixed a bug that caused two traps to appear when performed at certain times
- Venom Glide: Fixed a bug that made it impossible to perform Venom Glide again until landing on the ground, when performing an air throw after using Venom Glide
Jedah
-
Fixed a bug that caused Finale Rosso to be interrupted mid-attack when it hits an opponent who has been bound by a reflected Web Ball
Source: Capcom Unity