Harmonix Dev Jason Booth Says Crazy Stuff

Unless so-called Blog Of Booth has been hacked by Microsoft, long time Sony third party developer Jason Booth has woken up on the wrong side of bed, forgotten his Cornflakes and trod in some dogshit on the way to the car. And then blogged about Sony to make up for it. It’s a great read, if only to highlight exactly why companies like Harmonix don’t make games with good graphics.

The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance. Additionally, the shader processing on the ps3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the ps3 than it does on the 360. And I’m not talking about small differences here, we’re talking roughly half the pixel pushing power.

Two words, Booth: Halo 3. 640p. Well, that’s four words, but we’re using roughly half the numerical range. He also waffles on a bit more about fill rate, a bit on how Blu-ray is rubbish and why more disk space is a bad thing. He finishes on a high, though, proclaiming most PS3 exclusives will suck. We’re wondering where he’s been for the last year, when everyone was watching games like Uncharted, Killzone 2, GT 5, Metal Gear Solid 4 and Little Big Planet in motion. Unrelated: his new company, Conduit Labs, is making some online virtual world thing where people can interact and play together.

I mean, he’s the dev, so I guess he’d know best, but he can’t spell committee, so who cares?