Delays To Fallout 3 DLC

With the Internet all a-Twitter yesterday with news of the changes coming to TSA some publishers obviously decided it was a good day to bury bad news.  They failed to account for the watchful nature of our community though and shortly after the news itself filtered through to TSA Towers the tips started arriving.  Not only was there the delay to Bioshock 2 but also to Fallout 3’s forthcoming, and overdue, DLC.

We had been expecting to see the release of Operation: Anchorage last month with The Pitt and Broken Steel following at 4-6 week intervals thereafter.  Having obviously missed their June release date Bethesda Softwork’s Production Director, Ashley Cheng had the unenviable task of posting about the delay on the US Blog.

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Unfortunately, the content is going to be releasing later than originally expected.  […]  So when can you expect Fallout 3 DLC? We are knee deep in testing at the moment, and we’re hoping to have the first DLC out by the end of September.

So that is a three month delay if they hit the date they are now “hoping” for.  At least we should not be facing much, if any, additional delay to the DLC’s arrival Europe.  When asked about the European release on the US Blog Cheng replied, “We’re working to get it out for Europe’s PSN around the same time”.

Bethesda have not had the best of ‘luck’ with their Fallout 3 DLC or indeed with Fallout 3 itself.  Putting to one side the fact that Fallout 3 as shipped on disc contained an unhealthy amount of bugs, most of which have been patched since, the DLC has been plagued by problems and delays.

Both The Pitt and Broken Steel were delayed by a month earlier this year prior to their ‘exclusive’ 360 and PC releases.  Then when The Pitt first went up on Xbox Live somehow the English language version of the file became corrupted.  The next version suffered from numerous random freezing issues and it took a third release to get it working.  The PC release of Broken Steel on Games for Windows LIVE then fell victim to problems at installation that left users facing a re-download and reinstall when it was patched.

On the PS3 we are now going to get the DLC in a different order than the 360 and PC.  The first pack we see will be Broken Steel because it is “the most requested DLC”.  Then Bethesda will be “releasing Operation: Anchorage and The Pitt shortly thereafter, probably at the same time – just to get them out to you as soon as we can.”  There is no word on how this delay to the first three DLC releases will impact on the next two, Point Lookout and Mothership Zeta.

The big problem Bethesda will now face is that instead of the Fallout 3 DLC keeping interested PS3 gamers busy over the summer months when the release schedule is relatively quiet, it will now be hitting the annual ridiculous release rush that runs from the end of September through to the first week or two of December.  A period that is already so crowded that developers are pushing back releases of games like Singularity to avoid the crush.

Additionally, Bethesda had been planning to release their Fallout 3 Game Of The Year edition containing the original Fallout 3 and all five pieces of DLC this October on all three platforms.  With it no longer being certain whether the PS3 will see any of the DLC by October we have to assume that the GOTY edition for the PS3 will also be delayed.

Needless to say news of this delay as sparked the usual firestorm that fills the US and EU Blogs whenever delays, buggy releases or store updates that some find disappointing get posted.  You could be forgiven for thinking that someone over on the US Blog had just said they were going to cover the odd bit of non-PlayStation news… :)

Tip: nickert0n, Anton668 & colmshan1990

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