According to its creator, Fable II – once lauded as a game so awesome you’d punch/sell your granny to play – suffered from “huge design flaws” and was “rushed” in the end. Speaking at Develop today, Peter Molyneux admits:
“Let’s be honest, it had some terribly messy things about it. We rushed at the end, where we had this terrible phase where we went from ‘the world looks this beautiful with this many features’ to being less beautiful and less features because we had so many bugs.”
The outspoken designer goes on to state how many of the game’s features were under utilised, the ability to get married, for example, a cast-off most players endured once to get to the digital goods.
“It didn’t mean anything, it didn’t add to the game. It was just an excuse to have sex, to find out whether it was another hot coffee.”
Going back to the reported bugs, the game once sported a whopping 61,000 of them; an issue that ultimately required numerous features to be descoped from the project. Fable III on the other hand promises to have a simpler story and a stronger cast. Good news for gamers but also good news for studio Lionhead and its publisher, Microsoft. Molyneux describes the company’s intentions, stating:
“What this dream really means is we want to sell loads more units. It means more money for our lovely corporation Microsoft, and also we love success.”
Still trying to figure out if you’re being sarcastic with that last sentence, Peter.