GT5 Frame Rate Was A “Major Issue”

Polyphony Digital boss – Kaz Yamauchi – has been speaking to PSM3 magazine with regards to the much anticipated GT5.  It seems that 1080p running at 60fps was a major challenge to the studio, and he had the following to say:

“Our engineers complain every day: ‘Isn’t it enough that it’s in 1080p? Does it have to be 60fps too?’ But I think 60fps is very important, so we’re working towards perfecting that.

There might be times when you have a certain combination of conditions that come together – especially with the weather effects – [when] the game might briefly drop from 60fps, and for that I beg your forgiveness!

If you’re going from a standing start at No.16 and all 15 cars in front of you are kicking up water, there might not be 60fps at that moment.”

GT5 is set to arrive before Christmas.  If it doesn’t we are sending TuffCub round to ‘have words’.

Source: CVG

48 Comments

  1. Quite an old interview, was done when they showed the weather effects for the first time.

  2. As if I would bother to use 1080p, not many of my games support it

    • What do you mean “use 1080p”? Your TV is either 1080p or it isn’t.

      • It is… most are only 720p

      • Well if it is 1080p then your TV upscales all your games to that resolution, in the case of GT5 there is no need to upscale.

  3. It always seemed a bit daft that they were aiming at 1080p60fps with GT5. 720p60fps would of been better. I saw GT5 running in the Eurogamer Expo and I’m sad to say that the Shadowing on the sides of the cars were horribly jaggly and low res. this wouldn’t of been an issue at 720p would it?

    • At 720p it has 4 x anti-aliasing but that drops to a different method on 1080p, its still supposedly 2 x AA, but I’m sure I read that the method used wasn’t as reliable and that shadows can look like Bart Simpson’s silhouette

    • Have to agree with you there. I can’t help but think 1080p60 was too much of a stretch. Wipeout barely manages it, with a lot of torn frames (granted in the top 10 or so pixels) and doesn’t have the photorealism of GT5. I just wonder what could’ve been if they concentrated on 720p60.

      The shadow jaggies do worry me. I’ve not seen the game with my own two eyes yet, but they do appear quite bad on some videos i’ve seen.

      And have they not had enough time to adopt MLAA (morphological anti-aliasing) which delivers superior results without crippling performance?! Surely that would’ve helped free up some number crunching to reduce some shadow jaggies?

      Not that i’m an expert…..just saying n’all!

      • No, they were too busy fucking about adding go-karting and Move support to fix important issues.

      • There are a lot of extras but there is no Move support.

  4. Can’t they just lock it at a solid 50 fps?
    Then the game would have been out 7 years ago.

    • 50FPS???? What planet are you living on??!!

  5. So it’s not perfect then? Kaz just failed at everything he stood for. Please delay the game til you sort this out.

  6. Is it time for the PS4?

    • I’d buy it tomorrow…..assuming 1080p on all games and a decent hardware solution to AA to stop things grinding to a halt to smooth teh jaggies!!

  7. Just received an email from Gameplay saying it’s delayed until Dec 31st. Other’s have it at Nov 5th.

  8. hopefully it’ll arrive on the 25th Nov…my birthday!

    • My birthday on 25th too……..I won’t be holding my breath for GT5 being released by then tho……….I predict we’ll see it around Dec 16th ;)

Comments are now closed for this post.