When writing up this our 34th entry in TSA’s Top 100 Games of 2011 feature, we were tempted to just embed the below trailer and leave it at that. No fancy words chronicling the illustrious background of the project, no snide remarks as to why a particular title has appeared where it does in the list. Just the video on its own, a visual declaration of intent.
But that would be just lazy, so here goes.
Finnish developer Frozenbyte’s Trine was a lush smörgåsbord of visual delight. Though often remembered for its iridescent palette, it’s Trine’s multiple player co-op focus and wonderful use of Nvidia’s PhysX engine that elevated the side-scrolling fantasy account of three adventurers’ almost magnetic attraction to a “soul-binding” artefact known as the Trine above what could have been a bog-standard yarn. Trine is also one of the rare few PSN titles to proffer a Platinum trophy – if you’re into that kind of thing.
Regarding its sequel, not much is known about Trine 2 other than the fact that, unlike its predecessor, it’s highly likely it will make an appearance on XBL. The visuals depicted below does suggest we’re in for another feast of the eyeballs, but that’s pretty much a given for this particular series. As for Move support (because we know you’re dying to know), nothing is guaranteed. Frozenbyte’s Joel did, however, have the following to say when the topic was raised on the Trine 2 forum.
“We are certainly interested in Move but at the moment I can’t make any promises. Sorry! We should know better closer to release.”
Now, click play and marvel in the profusion of colour and beauty that is Trine 2.