In the short time since Kinect was hacked and various tools were released to the open source community, we’ve seen some amazing videos which hint at a very bright future for Microsoft’s motion sensing peripheral.
This time around Street Fighter IV is on the receiving end of some Kinect loving, with YouTube user demize2010, a prolific producer of Kinect experiments, showing all the gestures he’s scripted to pull off the in-games moves. Character movement is provided by the use of a Wii Nunchuk, which unless you’re a ninja and you can somersault around your living room is pretty much the only way to do it.
If talented one man bands can perform this sort of work in a very short time, you have to wonder what is going to be possible when a company throws millions of pounds in development money and a team of talented game designers at it. Hopefully we’ll find out when the second wave of Kinect games land.
JesseDeya
“If talented one man bands can perform this sort of work in a very short time, you have to wonder what is going to be possible when a company throws millions of pounds in development money and a team of talented game designers at it. Hopefully we’ll find out when the second wave of Kinect games land.”
Except this (admittedly interesting) demo is already maxing out the CPU of a PC that is more than likely several times more powerful than an Xbox 360.
It also suffers from all the standard limitations of Kinect…
– lag,
– a reliance on a chuck to not be “on rails”,
– limited range of total movements due to the gross nature of motion required for recognition.
On a positive note, this experiment already looks more fun than the full priced “Fighters Uncaged for Kinect”.
Raen
That’s true, but it’s literally one dude working on it in a very short period of time. I would imagine CPU issues could be resolved through optimisation with a big team working on it.
You’re right about the chuck though.
jonny_bolton
That looked really good. The lifting of the leg to execute the super dragon punch was brilliant. But the video highlights the key problem with the Kinect. The fact that they had to use the Wii Nunchuck for movement tells us how difficult it will be to create a game where movement is required.
tonyyeb
That did make me lol.
It’s a nice technical example but as said above pretty useless for real game playing.
jayjay119
While this is an interesting hack, it is just that, a hack, and on a PC no less. This is nothing of what is truly possibly by developers can do with Kinect on the actual 360. Not to mention, yet again these hacks are using a controller to move their characters about which flys in the face of what Kinect is about, really this video isn’t showing what kinect is capable of for many reasons.
Foxhound_Solid
I dont kno why but I get the feeling his mate is out of shot with a pad….
**reaches for Deerstalker and Magnifying Glass**
Raen
Well he’s holding a pad himself, he admits it. Just for certain bits of control.
jayjay119
But the point of Kinect is that you don’t need it, at all. That was it’s description and remit. YOU are the controller.