Hello.
In April 2007 Michael sent me an email. “Shall we set up a PS3 website?” asked the text, innocently. It’s been nearly four years since TheSixthAxis was born, and now, under the wing of Peter (colossalblue) it’s become one of the best websites in the industry – professional reporting, unmatched community focus and a nicer group of writers you’ll never meet.
“Shall we make an iPhone game now, then?” Michael asked a month or two back. I’m a sucker for a bit of coding, but I’m also quite happy slogging away at pixels in Deluxe Paint 4, or pretending OctaMED’s still the best way to create music. I’m right, of course, but that’s probably for another post.
So, yes, we’re making a game. An iPhone game. And, unless the pitchforks and flaming torches say otherwise, we’d like to talk about it here on TSA as we go along.
Firstly, we’d like to extend our warmest graditudes to Ansca Mobile, the guys behind the software development kit Corona, which we’ll be making the game in. They’ve granted us a license and in return we said we’d give them a shout, so here it is. We’re hoping Corona, which basically lets you code in LUA, will be the key we need to coding on the iPhone – there’s been some great games already released in it, so we’re optimistic.
So what’s our first game going to be? Well, that’s going to remain a secret just now. It’s not that we don’t know, it’s more that we think it’s pretty cool, and don’t want anyone stealing it and adding Doodle to the beginning of the name – at least, not until it’s already out on the App Store, that is, at which point it seems to become fair game.
But yeah, all that’ll come, but for now rest easy in the knowledge that we think we’ve found something original, something a little different, and we’ve now got the tools and the impetus to get it rolling. We’ll be back with more soon, I just need to fire up the Amiga 1200 and dig out my Workbench disks, or this thing’s never even going to get started.
aerobes
Colour me intrigued. Best of luck with the progression of this project, I look forward to hearing more.
And ‘HuskyGames’? Haha, It had to be. :)
YOURMUMANDME
I think I know what the first game is, that’s if it’s the same one I was talking to Michael about a week or two ago. :p
I really couldn’t be more happy to hear that the pair of you have decided to do this (finally) !
All the best and I can’t wait to try one out : )
PoorPaddy89
May be a bit of a leap, but I’m already hoping for a port to the NGP :P
Will get it on my iPod Touch anyway :)
Person678
*cough* Android port? ;-)
Manorhowze
Yeah, I was thinking that.
DrNate86
Yes! Don’t neglect us Android users, I haz shiny monies for you too!
Spotter5
Will it be about a Husky investigating stabbings, in the rain? whilst getting a snazzy new haircut?
Manorhowze
Best of luck with this, I’ll be interested to see what you come up with.
sesameseed
I bet there’ll be a very similar Turkish version of the game released shortly after.
jonny_bolton
Good luck Gents. Just a quick question though. What happened to the PSN game you planning on making?
Pemberton_
This is awesome. Any plans on sharing some of the technical stuff through blog posts?
I think I’m opting for Computer Science this year and understanding (or trying to) some iOS development would be great.
Good luck, day one purchase for me already.
Michael
Android: Corona supports cross-platform builds for iDevices and Android, so it’s possible we’ll dev for Android too.
XNA: we started making an XNA game a long time ago, but never completed it. This new game is NOT that game. And we are much better placed to succeed this time.
Techy stuff: yes, there will be some techy stuff in the blogs. Bear in mind that Lua and especially Corona are high level languages/SDKs. Don’t expect it to be hardcore Objective-C.
Cheers!
KeRaSh
Great to hear you might have some Android love! :D
TheDeathAvenger
Don’t have any iDevices, so Android support would be be brill!
Either way I’m eager to find out more.