It’s safe to say Braid creator Jonathon Blow is not a fan of Farmville, Cityville and any other ville’s that appear on Facebook. During an interview with PC Gamer he was asked ‘Do you think social games are “evil”?’ to which Blow replied,
Yes. Absolutely. There’s no other word for it except evil. Of course you can debate anything, but the general definition of evil in the real world, where there isn’t like the villain in the mountain fortress, is selfishness to the detriment of others or to the detriment of the world. And that’s exactly what [most of these games are].
The thing about these games though is they’re made to look really light and friendly or whatever. So it’s very difficult especially for someone to think about games and how their design affects the world – which is most people in the world, they don’t think about that, right? It’s very difficult for them to see how this could possibly be detrimental in any way. They’re just like, “Oh, I’m clicking on the items, I’m having fun”. You know, whatever.
Some kinds of games are very clearly made [to give something] – like Dwarf Fortress is definitely trying to give the players something and not exploit players. That’s very obvious to me in the way that it’s made. [Most of these social games are] the opposite of that. It’s trying to take the maximum amount while trying to give the minimum amount.
Strong opinions there from Mr. Blow. Coincidently when writing this yesterday I’d just got back from the pub after meeting Mr. Colossalblue and Mr. Liquiscent Shadow for a pint and Farmville came up in conversation – and the fact it was designed to be addictive was mentioned.
Enough of my lunchtime activities, for the last word it’s back to Jonathon Blow:
I’m choking on this croissant. It’s very dry.
Thanks for that, Jonathon!
Source: PC Gamer