The Killzone 3 Beta has officially ended and the team at Guerrilla have been examining the reams of data and suggestions they have collected. The post on Killzone.com seems to indicate there will be two patches, a day one patch closely followed by another fix. The first tweaks are:
- A fix to the “Your Faction Has Won/Lost” issue, along with all oddities that resulted from this occurring
- An issue that allowed more than two clans to join a clan match will be fixed
- Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
- We’ve simplified the process to invite players into your game (just one button press)
- The radius of the Marksman’s Scramble++ has been lowered
- Medic’s Revive distance increased and cooldown to re-use is decreased
- No collision on mortally wounded player bodies
- Increased player stamina
- An icon will be shown in the menu when you have a Killzone 3 message in your inbox
A short period after the game launch the following changes will also be patched:
- Support for color-blind players
- Implement unranked custom games for players to create private or clan matches
- Enhanced custom games functionality that will allow players to:
- Control over games modes and settings
- Secure games, allowing you to invite the players you want to play with
- The ability to prevent abilities and weapons from being used
- Toggling on and off functionality, such as ribbons, skills, explosives, etc.
- Selecting which careers you want available to players
- Allow friendly fire to be turned on or off
- Faction switching enabled or disabled
- The Clan Officer role will be added to clans
- Separate turn speeds for hip-fire and ADS
- Overly enthusiastic death screams will be toned down
- Increased the amount of kills required to win a Guerrilla Warfare match
- Increased Accuracy ribbon will have its effectiveness lowered
- Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
- Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
- Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
- Balance factions out by moving players to the other team at the end of the match if one team is lopsided
- The ability to turn off HUD markers for point pop-ups and objectives
- A menu option to allow squad-only chat
- The addition of a Mute All button
- Scoreboard flickering will be fixed
- Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)
Source: Killzone.com
E8_BALL_
full mute :) should be a given
imo any game with chat, should be legally bound to incl this
Smallville2106
Nice to see them tweaking trying to make it perfect by release day.
Can’t wait, not long now.
Zuler
2 of these fixes make me squeal with joy:
1.”Implement unranked custom games for players to create private or clan matches”
Looks like we can still have boot camps after all, even if we won’t rank up in them.
2.”Separate turn speeds for hip-fire and ADS”
When I played the beta, the different response time bugged me a bit. So, I did a few tests with time in KZ2, and compared with the beta. A weird thing I notices is that you ADS as fast as when you aim with the normal crosshair, unlike Killzone 2 (and a lot of shooters I think). So, that’s great :)
Can’t wait, it’s going to be a hell of a ride.
goodgoa
Seems all the spamming on the forums actually worked from a clan point of view. Shame they didn’t include it from the start as it won’t take off still competitive wise. No idea what they were thinking having no custom rooms, lucky they got the message in the end.