One of the exhaustively discussed technical aspects of Microsoft’s motion controller technology, Kinect, pre-launch – how ‘laggy’ the system was – turned out to be something of a non-event. Sure, there’s some lag at times, but it hardly resulted in the giant-slaying bugbear some naysayers suggested it would be.
Not content with what they’ve already achieved, Microsoft developers have issued a paper discussing potential improvements to the system’s performance. Though it’s unclear at this time if and when these recommendations will be implemented, it is interesting to see the boffins are still hard at work in R&D for the technology.
In essence, the improvements are rooted in Kinect learning how your body works better. Appearing on I Programmer, the document discusses artificial intelligence routines and how, rather than actually tracking your movements, the system can be taught to predict your joints’ actions to a greater degree. By referencing millions of 3D depth maps (Woah!) Kinect can hence assign a predicted body part to the data it’s receiving. It’s all very technical but we sure they know what they’re doing.
How has Kinect’s lag affected your gaming? Do Microsoft need to rush these improvements out in a firmware update as soon as possible, or is all this predicto-mapping mumbo-jumbo merely a nice to have?