Remember Super Meat Boy? The properly hardcore 2D platformer designed for properly hardcore players? Well, the guys have spoken out about piracy, and it makes interesting reading.
The duo, made up of Edmund McMillen and Tommy Refenes, are remarkably open about the subject. “If the game gets pirated heavily,” said McMillen, “if it’s a good game that people really like, they’re going to either buy it eventually or they’re going to tell other people about it. Either way it’s just going to come back to a sale.”
“The dinosaurs of marketing are really upset by piracy,” he continues. “They think it’s literally stealing.”
“They’re old. That’s really the reason. They’re old and their ideas are old. They don’t understand where we are now. They don’t understand the mentality of people who are pirating things. They see them as thieves, the same people who go and shoplift. I don’t f*@#ing shoplift but I have pirated sh@%-loads of stuff. Like it’s just not the same, it’s not the same thing at all.”
“They spend so much money trying to prevent it but they are wasting everyone’s time,” said partner Refenes. “They are damaging their own businesses. Those gamers who got screwed by DRM problems? I guarantee those people are going to think twice before they buy another game from that publisher.”
“Sh@% changed,” said McMillen. “Deal with it. Sh@% went digital and this is how it works now. It’s really easy to copy and give to other people.”
It’s an interesting thought process, but not one shared by most of the industry. Any comments?