Day One Patch for Dead Island

So the general thought on Dead Island is that it’s a decent game with a lot of bugs. It seems that Techland intends to start the fixing process early, with a day one patch that covers nearly 40 items.

Here is the list in full:

  • Fixed map synchronization when player joins during map load.
  • Fixed saving player re-spawn position when playing in co-op mode.
  • Fixed occasional inability to complete sidequests in Laboratory.
  • Improved enemy awareness (zombies).
  • Fixed occasional bug with NPC’s hands bend (IK)
  • Fixed spawning enemies in some quests after joining co-op game.
  • Fixed showing locations on invisible NPCs.
  • Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest.
  • Fixed displaying gather rings near some doors.
  • Fixed enemy reaction to fire.
  • Fixed enemies’ health and stamina bars in co-op.
  • Fixed filtering of games in lobby.
  • Volume of pickup’s engine has been increased.
  • Fixed a number of issues causing game instability.
  • Fixed the switching of maps upon player death.
  • Fixed enemies unable to reach the player on some arenas.
  • Thrown items cannot be picked up by co-op players for five minutes.
  • Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
  • Fixed animation glitch when trading with team members.
  • More than one player can use a ladder at the same time.
  • Fixed stomping execution animation when target’s attacked by a second player.
  • Fixed the infinite respawning of shooting enemies.
  • Fixed not hiding menu if players die inside a vehicle.
  • Fixed item level calculation when playing New Game Plus.
  • Added information about players requesting pause in co-op.
  • Fixed A.I. animation glitch after fast-traveling or using a map portal.
  • Added distinction between quest checkpoints and other types of saves.
  • Fixed bug causing all inventory to disappear.
  • Fixed reloading and kicking. After the clip goes in, the reload is a success.
  • Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.
  • Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.
  • Health regeneration is disabled during grabs.
  • Focus on items in shops not changing after selling or buying.
  • More HP for NPCs in escort missions.
  • Butcher enemies won’t spawn at all during escort missions.
  • Fixed tracking after loading checkpoint.
  • Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).

Source: D’Toid

30 Comments

  1. I’ll take a thousand fixes day one, rather than a hundred after a month :)

    • Good point. I’ll probably play Resistance 3 first….to see if any new patches come out in the meantime. This is basically what I did for Fallout New Vegas to avoid many of the bugs!

    • I’ll take a fixed game before its actually releassed, thank you…

      • Not gonna happen these days in a sandbox game with MP support.

      • Me too, I’m getting sick of games being released that aren’t finished, and patched later. I’d much rather get a delay, then a top quality product all on disk instead of rushing, then cogging up my HDD.

  2. Jeez that is a lot of problems fixed for one day!

  3. Thinking about picking this up, been keeping a sort of black-out on this game.

    So, pending a tsa review score il be playing my first ever zombie shooter this month.

    • You mean you’ve never played Dead Nation, Left 4 Dead, or Nazi Zombies? :(

    • Guns are few and far between, apparently it’s mostly melee weapons… and even that may not be implemented very well according to a review i’ve seen. Will wait for TSA’s review but my hopes have been dashed.

  4. To be fair some of these seem like decision changes, not just fixes, so to say “a lot of fixes” might not be entirely accurate. Such as:

    “Added distinction between quest checkpoints and other types of saves.”

    “Health regeneration is disabled during grabs”

    “More HP for NPCs in escort missions.”

    • “Fixed a number of issues causing game instability.” – a polite way of saying “Our game crashes”

      • Yeah, and actually a lot of them are fixes – my bad.

      • As I read towards the bottom there were less fixes. Then I scrolled back up after posting :(

  5. Good news,the games been reviewed well even though this patch wasn’t available to the reviewers.

  6. I’d love to see an next generation that doesn’t need patchs…. Hopefully it isn’t big, though Dead Island isn’t worth £39.99 to me.

    • me too! however, internet connection = lazy devs! “Why rush to complete a game at deadline and upset fans by pushing back realease date when we can quite happily release a half arsed Beta build then patch, patch, patch whenever we can be bothered!!”

      • It’s not necessarily the Dev Team’s fault. It’s probably come down from senior management, that the game has to ship on a specific date as marketing and pressing is all lined up, plus they believe that launching in a specific window will achieve best potential for sales.

  7. bloody hell, that two big patches and Res3 and Dead island now, both coming on the same day. Don’t think ill be playing either of them by the week after with my download speed

  8. I want this game but in no rush for it, so waiting for the darker evenings (more scary) and picking up preowned methinks.

  9. Why can’t they release a game when it’s ready?

  10. Annoying but at least they are doing stuff about it. They could just ignore it like some devs do.

    • Or they could just get it done before its actually released, like all devs should.

      The fact is, people who don’t have an internet connection, have once again been screwed. And the rest that do have a internet connection, are also being screwed by having to wait for the download. Same thing with people with low connections.

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