Mass Effect 3 Gets 4 Player Co-op Missions, ‘Galaxy at War’ System

BioWare has revealed a little bit more about the recently revealed multiplayer mode in Mass Effect 3. “The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet”, and it seems you can choose from a variety of character classes and combine forces and powers to take down foes. “Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind – and the entire galaxy – has ever faced.”

Next up is the Mass Effect 3: Galaxy at War system. Not much has been revealed, but the blog post read as follows:

“As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode. The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Shepard’s ability to apply every possible asset – people, weapons, resources, armies, fleets – in the final battle against the Reapers.

Players can impact their game’s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer. Other platforms and interfaces will be announced in the coming months. It is important to note that the system is entirely optional and just another way players can have control over your game experience – it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone.”

Source: BioWare

25 Comments

  1. Still seems a little pointless to be honest, almost as if they are adding a multiplayer component for the sake of it. Still, I suppose its optional so I can just ignore it

  2. This is the direction I was hoping the Multi-player would go. really happy about this news, if Dead Space had a better 4 player experience then I would have probably tried it out.

    • As Resi Evil 5 proved, putting coop in a survival horror game is the most colossal act of stupidity a dev can accomplish, please, don’t wish that shit on Dead Space.

      • I dunno if they handled it right I’d love it, just because capcom can’t learn lessons from other devs doesn’t mean it’s a bad idea. I generally think that Japanese devs have lost their way a little in recent years and sttruggle to build on the lessons of other teams in the way that Western developers do.

        Visceral took the Resi 4 formula, polished it up, improved the controls and gave us an ace game. Capcom acknowledged that Dead Space was great, learnt nothing from it and delivered a very lacklustre and dated experience in Resi 5

        If they were to feature it as an integral part of the campaign whereby the other player(s) take the role of significant characters during the times they are seperated from Isaac, coming together for sections/boss fights I’d be intrigued.

        Gotta say I’d rather they pulled it if it was anything less than the quality of the singleplayer though – and that goes for ME3 too.

      • You make a good argument, but I think only seeing it done well will erase the soul-crushing disappointment that was Resident Evil 5 from my mind, and I don’t think they’d be able to create quite the same atmosphere – Dead Space scared the crap out of me, and I loved it like that.

      • Resi 5 was painful – SHEVA! SHEVA! CHRIS! CHRIS! I NEED AN URRB! OK! C’M ‘ERE! CHRIS! CHRIS! SHEVA!

        Agree Totally about DS too, awesome, awesome experience and the only game I ever was arsed to platinum :)

  3. Interesting. Need more info.

  4. It’s not as bad as i thought it would be. But it seems a bit tacked on just to please those who have asked for it. I’m glad that it’s not co-op in the main story as it would ruin it. Although the Galaxy at war system sounds like something that is part of the single player.

    • How would campaign coop ruin the game? You are basically surrounded by NPCs that fight along with you the entire time. I think it would be great to have a friend support your team by taking control of one of your teammates instead of commanding them around, which I straight up neglected for the entire second game and it didn’t seem to matter anyways.
      If something is optional, it can hardly ruin a game. And optional it would be if they ever had the common sense to add it.

      • It’s true – If a co-op partner could drop in/out to one of your teammates at any given time & use the upgrades available at that point, i think it could be quite a welcome addition.

        The annoying thing would be if your co-op partner was gimped in some way (like not being able to use unlocked abilities or something), just to fulfil the fact that you were playing co-op. That would not be good.

      • I dunno, it will probably ruin the romance aspect. Knowing that Tali’Zorah would have a 99% chance of being a man under that mask might ruin things a bit ;)

      • LOL – nice.

  5. I’m glad it’s not competitive multiplayer. This seems like something that could make sense. I’d still prefer drop-in / drop-out campaign coop. You usually have a team of NPCs around you anyways. Why not let a second player control one of the NPCs instead of them acting on their own unless you command them around?

    • On a second thought a ME MMO would be a cool thing. The ME universe has the potential and with the spectres and all it would even make sense.

  6. Sounds interesting. Though I think some people will be pissed off because the MP aspect apparently interferes with the SP.

  7. Bioware in ‘Fan flailing over internet ‘revelation’ causes developer to allay nerd-rage’ shocker.

    On a lighter note, co-op fits with the ‘galactic war’ theme, after all, ME1 is about being a covert spectre, ME2 is about discovering why colonies are disappearing, having ME3 be about a war that clearly only centres on the Normandy, while all other races are a bit ‘meh’ about their fate, would be a little trite.

    • discovering why colonies are disappearing? must’ve borrowed Wing Zero from Japan. *cough*

  8. Just glad its not competitive, that would have completed my fear of every decent franchise chucking in MP for the sake of it when it doesnt need it. Assassins Creed, Dead Space, Uncharted the main ones that disappoint so far.

    • Agreed, I really don’t see why the likes of Uncharted need multiplayer. It was fun to play online, but I hardly played it after a while. I spent more time replaying the SP, which is what I get Uncharted for anyway. Same apprlies to Assassins Creed and Dead Space.

  9. This could work, due to my terrible net connection I probably won’t get to actually use it, but this isn’t the complete waste of dev resources it could’ve been.

    That Galaxy at War thing just sounds like a way to get people to play their shitty Facebook games though, hope there is a way to completely get rid of that.

    • I though exactly the same about the facebook games thta I can’t be arsed to play as I ahve to come back each and every day for 20 minutes just to be bored stupid.

  10. This is rather interesting. Thank god it’s not competitive. Coop could be great fun and I like the sound of the Galaxy at War system.

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