The troubled tale of I Am Alive continues in an interview on GamesIndustry.Biz with Ubisoft’s online brand marketing group manager, Thomas Paincon.
Whilst discussing XBLA and PSNÂ Thomas was asked if I Am Alive “is that an example of a game that would have just died” as a boxed product.
“Yes. I mean right now the goal is to offer a new experience with I Am Alive, and again it could have been a lot of investment to really grow it to the AAA level, because again, if you’re not at the 80 or 90 score you’re dead. You can try to deliver just an average game, because it won’t work. So digital enabled us to make a clear choice.”
It appears that I Am Alive will be relatively low priced but perhaps not that long.
“And at 15 Euros the quality is worth it. If it had been sold at 60 Euro it would have required ten times the length.”
I Am Alive is scheduled for Q4 2011 so should be arriving on consoles in the next five weeks.
Source: GamesIndustry.Biz
Omac_brother
Reserving my judgement till I see a review score on this. Btw…When will that be TSA guys? Anytime soon? :-P
Tuffcub
When it’s out. Whenever that is. Looks suspiciously like it will slip in to 2012.
Kaminari
An action-adventure game these days clocks around 10/12 hours.
So what does it mean? That “I Am Alive” is 1h top? That’s quite expensive for 15 euros.
MICKY17
I’m concerned about the length of the game, but it looks quite promising. Really liked the survival style that the trailers implied so I’m hoping it sticks close to that early premise.
bacon_nuts
This crossed it of any list of mine it might have been on…
aerobes
“if you’re not at the 80 or 90 score you’re dead.”
Do people really place so much faith in the opinions of reviewers as to make this statement true?