After clarifying the lack of online play yesterday, the comments on the PlayStation Blog from angry readers might have had some impact. Waas’ original comment didn’t really resonate (and, to be fair, with good reason) and so it’s refreshing to learn that the game might still have online play down the road, although it won’t be ready for the Vita’s launch.
“As a gamer, if I saw a game I was looking forward to playing didn’t have a feature I wanted, I’d be bummed too,” Waas said. “I didn’t expect everyone to read the blog and agree with me or for the blog to smooth over strong feelings on the matter. My intent was to explain the position the development team took when designing the feature set.”
Waas also denies that the PSP version having online play made much of a difference. “A couple of you have mentioned that MNR PSP had online play and this is of course true. But part of the decision to not include MNR:RT at launch was that the percentage of MNR PSP gamers who played online.”
“The percentage was in the single digits.”
But on the subject of a patch for the Vita version? It’s being ‘looked at’. “All this said,” he continued, “the development team is looking at online head-to-head in a patch. This wouldn’t be available day-1 of the PlayStation Vita launch but it is indeed something being researched as I type this.”
“We should have more info on this subject in the near future,” he added, in a later comment.
Regardless, here’s that silly quote again: “If all we ever did as developers is rehash features that have been done in previous games, we’d still be entering passwords instead of using save files and you’d have to start the entire game over after you lost your three lives.”