ModNation Racers Vita Might Get Online “Patched In”

After clarifying the lack of online play yesterday, the comments on the PlayStation Blog from angry readers might have had some impact.  Waas’ original comment didn’t really resonate (and, to be fair, with good reason) and so it’s refreshing to learn that the game might still have online play down the road, although it won’t be ready for the Vita’s launch.

“As a gamer, if I saw a game I was looking forward to playing didn’t have a feature I wanted, I’d be bummed too,” Waas said. “I didn’t expect everyone to read the blog and agree with me or for the blog to smooth over strong feelings on the matter. My intent was to explain the position the development team took when designing the feature set.”

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Waas also denies that the PSP version having online play made much of a difference.  “A couple of you have mentioned that MNR PSP had online play and this is of course true. But part of the decision to not include MNR:RT at launch was that the percentage of MNR PSP gamers who played online.”

“The percentage was in the single digits.”

But on the subject of a patch for the Vita version?  It’s being ‘looked at’.  “All this said,” he continued, “the development team is looking at online head-to-head in a patch. This wouldn’t be available day-1 of the PlayStation Vita launch but it is indeed something being researched as I type this.”

“We should have more info on this subject in the near future,” he added, in a later comment.

Regardless, here’s that silly quote again: “If all we ever did as developers is rehash features that have been done in previous games, we’d still be entering passwords instead of using save files and you’d have to start the entire game over after you lost your three lives.”

Gold.

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12 Comments

  1. I suspect they’re worried about the potential loss of sales!

  2. This guy is a tool. Save files is a progression from entering a code to return at a later time. Going from online head to head to no online head to head is a big backwards step!

    The development team has been told get this project done by x date. They responded features will be lost due to the tight schedule and the management has said fine, get rid of head to head as not a lot of people played it. That is how I read it.

  3. Well it all comes out. Basically they don’t have time to put it in, and are putting out a half made game. Probably rushed and probably going to be crap. To say it “might” get patched in doesn’t give gamers anything but worry that it wont, and that will mean less sales.

    As the norm is for most games these days, they have been told it must be out by such and such date, and the Dev’s have said ok, we can cut that out in order to do it….poor.

    • These scenarious will be worse on Vita, it we have to store retrospective patches on these expensive memory cards!

      • I have to store patches on my fat PS3, due to that, I have pretty much no room. It’s not just Vita.

  4. Was it seriously in the single digits?
    Wow…

    Still, they shouldn’t cut it out, even if they didn’t want to set up dedicated servers, just let one racer host a race.

    • Maybe it’s because the load times were so long, they all fell into a deep sleep whenever they tried. I know that happenned to me, I’ve only woken up this morning after my MNR coma.

      • There was also the fact that it was completely broken, at least when I first tried it. I could never get into the online space. I also suspect the reason little players played online was down to the poor online capabilities of the PSP which, of course, the Vita’s improved on.

        The subtitle to this story completely sums up this whole argument

  5. Well id play more of my PSP games online if the online actually worked!
    (one of the best reasons i have for buying a Vita is for its actual ability to properly connect with the internet)

    Ill but MNR:RT with or without online, because it looks just as fun as the PS3 version, but id enjoy it more if it has (or eventually gets) head to head online.

  6. I’m quite happy without online, especially on a portable. They’ll cover the cost of patching it later with an online pass, I’d rather they spent time working on features you can use all the time not ones you only use on the off chance you’re near a wifi hot spot.

  7. “If all we ever did as developers is rehash features that have been done in previous games, we’d still be entering passwords instead of using save files and you’d have to start the entire game over after you lost your three lives.”

    Not heard of 1999 mode then?

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