Activision Reduces Prototype Devs To “Support” Role, Significantly Reduces Staff Levels

"RIP Radical Entertainment 1991-2012"
[drop2]Radical Entertainment, the developers of the Prototype games, have been reduced to a mere “support” role by publishers Activision.

“Although we made a substantial investment in the Prototype IP,” says an Activision press release, “it did not find a broad commercial audience.”

The publisher did say that Radical were a “very talented team” but despite exploring “various options” they have decided to “significantly reduce” the staff levels.

A sale of the business was considered, although wasn’t followed up.

“As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.”

This, as you’d assume, will be a real kick in the teeth for the studio.

“RIP Radical Entertainment 1991-2012,” tweeted former Radical sound engineer Rob Bridgett.

“Hi everyone. Yes, there’s some unfortunate news to share today,” said a statement from the developers on Facebook. “This morning Radical Entertainment went through a significant reduction in staff. We’re very proud of what we achieved with the PROTOTYPE franchise, but unfortunately, the Blacklight virus didn’t spread as far as it could.”

“For PC gamers, rest assured that the PC version of PROTOTYPE 2 is still going to launch on July 24th as planned. And a special ‘thanks’ to the PROTOTYPE Army and all our extremely loyal and passionate fans for supporting Radical Entertainment.”

“We couldn’t have come this far without you.”

TheSixthAxis really enjoyed the Prototype games, scoring the second one 8/10.

27 Comments

  1. Another sad day but these are the realities of modern business, especially in the quick moving world of IT.

    Best wishes to all who are being freed up.

  2. Prototype was something different, fun and didn’t fall into the FPS genre. Hmm, i suppose when you look at it like that it’s hardly surprising to see it fail :(

  3. That’s a shame, Radical are lovely chaps, hope they all find new jobs soon.

  4. Prototype did suck. Activision as a whole suck, laziest developers ever.

    • They’re not a developer, they’re a publisher.

      • I know, I just couldnt be bothered correcting myself and what I really meant was all of studios under Acti ownership suck except the old IW.

  5. This is a damn shame – I have been a fan of Radical ever since I played their Incredible Hulk game back in 2008. Granted, they do pretty much follow the same sort of formula with Prototype basically being a refined version of Incredible Hulk & Prototype 2 being a further refined version, but the improvements were enough to set each apart & I personally enjoyed all three games. A lot.

    Oh Activision you big bully you. :(

  6. so does that mean no prototype 3?…idk if there was suppose to be one or not…

    • There was going to be.. obviously not anymore.

  7. While it is sad, having looked at their Wiki entry, they sure did knock out some cack downt the years. Mario is missing and Simpsons Road Rage being prime examples.

    Though it’s clearly a little too late now, I might look into picking up a copy of Prototype 2 now, despite not being particularly enamoured with the first.

    • Simpsons Road Rage wasn’t actually too bad as far as driving games go actually (kinda played like a karting game), but it was a bit of a strange use of the Simpsons licence to be fair.

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