Amid the departure of two senior team members, art director Nate Wells and director of product development Tim Gerritsen, it’s been rumoured that Irrational’s eagerly anticipated 2013 shooter, BioShock Infinite, is facing difficulties.
Allegedly the team is finding it hard to keep on par with the level of quality shown in early BioShock Infinite demos and gameplay footage which, to be fair, looked mind-blowing at the time. There’s no telling what’s going on behind closed doors, though allegations surrounding Irrational’s continual problems with integrating online multiplayer sound more plausible than the previous statement.
According to sources, Irrational has already scrapped two concepts, both centred on co-operative play. The first of these modes was said to be a tower defence/survival hybrid; players would assume the role of miniaturised characters dropped into an old-fashioned arcade machine.
The second, dubbed “Spec Ops” was a more conventional approach to modern online co-op, lifting stages from the singleplayer campaign and re-working them into something that would suit online play. Whether or not Irrational are still pursuing multiplayer integration has yet to be confirmed, though it seems likely despite Ken Levine’s silence on the subject.
Online play has been a real drive for 2K Games this year, having worked its way into both The Darkness II and Spec Ops: The Line. In both cases multiplayer failed to enhance the overall experience (one could say it even hampered them) though, from a business perspective, the inclusion of online play helps keep such titles out of pre-owned sections in your local game shops.