Molyneux’s Curiosity iOS Experiment Hits Naming Snag

The iPhone game being developed by Peter Molyneux’s 22 Cans studio might need a last-minute change of name. The iconic game designer took to his Twitter account to let followers know that there would be a name change and to ask for feedback about it.

The last minute change is due to a clash with the current Mars rover that is sending some lovely images back to its masters at NASA.

The game, which is a kind of social experiment, features a cube that users will collaboratively attempt to discover what’s inside a cube by chipping away at it. The more you pay, the more powerful your strikes will be but only the person who delivers the final blow will ever know what’s inside the cube – something that Molyneux claims is “truly amazing”. The game became infamous when it was revealed that there would be DLC for it that costs £50,000.

Curiosity was supposed to be launched on the AppStore yesterday but appears to have been delayed until next month.

Source: Twitter

19 Comments

  1. Pandora?
    Pandoria?
    The Pandoram?
    or some variation thereof.

    you can guess the theme i’m going for here. ^_^

  2. Call me what you want, but I want this to fall flat on it’s face. This still sounds like the laziest way imaginable to make money off people. And he already thinks he’s God’s gift to gaming. There are so many Indie developers spending far more time and effort, making actual games who deserve support over this money-making farce.

  3. I don’t get it. You tap your screen to chip away at the cube but there is no reward, just one person gets a prize at the end.

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