Looks Like There Could Be A Gravity Rush Sequel In The Works

Plenty of Vita owners went a bit weak at the knees for Gravity Rush. With that in mind, and the momentum behind the Vita as we move into the key sales season, an early sequel announcement would make a lot of sense.

So, keeping in mind any potential translation issues (we’ll get to that in a minute), it looks like we might possibly be about to get one.


This site quotes an exchange of tweets between Keiichiro Toyama, who directed the game and a fan. According to the translation here, Toyama says he’s already hard at work on the sequel.

However, a user over on NeoGAF points out that the Japanese word used by Toyama – jikaisaku – might mean more generically “next project” rather than specifically a new sequel to Gravity Rush.

The conversation comes about after Gravity Rush (Gravity Daze in Japan) won at the Japan Videogame Awards. So congratulations to all involved for that.



  1. I would certainly welcome a sequel! Despite the game being geared towards its obvious gravitational mechanics, it’s a shame there wasn’t more of a build-up to it in the story – I would love to have had more on-foot sections since the city environments looked amazing (rather than just flying straight from A to B). Would be great if they did that in the sequel and maybe added some more RPG elements!

    • I’d prefer it to be the same, like manipulating gravity is the main draw of the game. Works well, in a way its like a platformer at times so to me having more on-foot sections wouldn’t be so cool I guess.

      • Yeah, the gravity control is what makes it different so I know what you’re saying, it just seems a little bit of a waste to be flying quickly past, or far away from the building etc when they look so awesome! ;)

        Either way I’d be grabbing a sequel with both hands!

  2. Man, I need to go back to this. Loved it, but just got sidetracked.

    • Me too. By now I’ve forgotten all the controls so I might need to play the tutorial again before I dive back into it.

  3. I hope Keiichiro Toyama’s next game title won’t confuse me… Daze.. Rush..(Crash even?!) argh it hurts.

    I’m hoping its a new IP but I suppose I sequel would do.

  4. That’d be awesome, but maybe slightly too soon?

    A lot of Gravity Rush’ appeal was that it was fresh, it was something new, it was different.

    Wouldn’t want to rush a sequel out too fast.

  5. I really need to pick this up at some point, just seems a lot of money for the length of game though.

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