The massively ambitious (and decidedly next-generation) Metal Gear Solid: Ground Zeroes will have open worlds – we already knew that – but it’s emerged from the Tokyo Game Show that navigating these areas will be loading screen free.
It’s not clear how large these ‘worlds’ are, of course, but the section seen in the video so far is just a prologue, and the other sections will be much bigger.
The only times we’ll see a loading screen – apparently – are when we’re in a helicopter, presumably a device used to transport the player from one open world area to another. It’s not going to be like GTA, where it’s one massive consistent playing space, but lots of smaller ones.
There’s also a concept of time in the game, although we’ll have to wait and see what that means exactly. Sounds nice, though, doesn’t it?