WeView: Gravity Rush

Gravity Rush is a game that we didn’t quite review. Whilst Alex gave us some fairly decent insight into the title, he made it clear that it wasn’t a full review. I mean I don’t think you can get much clearer than actually putting it in the title of the article.

The interesting question Alex raises, and perhaps one that can be answered more successfully now we’re a way past its Western release, is whether Gravity Rush is good on its own merits, or just good because it was something fresh for the Vita. Not that it was unique or interesting, it’s certainly that anyway, but simply that it was a new game to play on a console that was in need of games.

Whilst the fact that it was something new did hold some appeal, Alex made it quite clear though that the game offered “…stacks of gameplay that’ll absolutely hook you in,” which is pretty much always a plus for a game. Sure, it may be running at sub-native resolution, which got under Al’s skin without quite understanding why, and the art style may not be quite as impressive as seemed to be implied pre-release, but the core game is enough to bolster the experience as a whole.

So natural is the game’s physics bending gameplay that Al commented that “…you can’t really imagine a third person action game that doesn’t let you flip up into the air and fling yourself towards a distant object hundreds of feet up.” Personally I’d much rather live in a world where more games did let me do that. Nathan Drake shooting off towards a distant wall? That’d be brilliant frankly.

Whilst that kind of gameplay could easily be made complex, Alex actually found it very simple:

It’s handled brilliantly, with just two buttons (the triggers) and uses the Vita’s gyro to aim; it takes all of a minute to get used to and once you’re hooked, you’re in.

Overall Alex was pretty pleased with the game, although without having finished it he couldn’t give it a full on review. He did have this to say about it though:

There’s loads to like about Gravity Rush and I’m keen to get back and see the game through to the end, hopefully the pacing and rewarding gameplay will still stand up in a few hours time.

So that’s Alex’s views covered, now it’s time to here yours. Whether you agree or disagree with what Alex had to say about the game you’re equally welcome to share your thoughts on it in the comments below. All we ask if that you attach a rating to your view on the game using the Buy It, Bargain Bin ItRent ItAvoid It scale and that you have your comment in by Sunday afternoon. Other than that you’re free to say as much or as little as you like about the game, as long as you’ve played it.



  1. Buy it… If you complaining about the vita has no games & you ain’t played this yet slap yourself then buy it

  2. It suffers a bit from basic dialogue/story and some repetitiveness at times but it’s something that isn’t offered on the PS3, it’s stunning visually and the presentation is great (even the loading screens), the gravity mechanic is brilliant and makes it very different, and the six-axis movement of the Vita is actually a useful implementation to the controls making aiming and moving easier to be accurate. It’s nice that you can also choose what skills you upgrade so you can tailor Kat to meet your playing style. It’s a decent length too, not too short but it finishes before it becomes too repetitive. The DLC is also pretty decent too. Some of the challenges can be frustrating and disorientating but with practise they can be mastered. I especially like it as I have TSA’s fastest platinum….for now! :p Buy It!

  3. Didn’t like it at all, which is a shame as I was really excited for it.

  4. BUY IT!

    You probably haven’t played anything like this, never mind a portable game like this. It’s insane, but in a good way. And makes other action games feel very much limited. Looks gorgeous to boot.

    Could well be a contender for Game of the (admittedly less than stellar) Year too.

  5. BUY IT! Unique and Fun – Vita needs more games like this. Oh and it’s got cats in it, magic cats..

  6. BUY IT!

    This game was supposed to be a 1st day buy for me. I ended not grabbing it for some time, after all reviews saying that the combat mechanics were broken and annoying. The lack of other games made me buy it anyway and I find the game very funny, combat included!

  7. ˙ʇı ʎnq ˙plǝɥpuɐɥ ɐ uo ‘ɯlıɟ ılqıɥƃ oıpnʇs ɐ ɟo ʇuǝɔǝuıɯǝɹ s,ʇı puɐ ʎʇıɔ uǝdo ƃuıʇɐuıɔɐɟ ɐ ɥʇıʍ ǝɯɐƃ ǝnbıun ɐ ɥsnɹ ʎʇıʌɐɹƃ

  8. Well Gravity Rush is certainly a must have for PS Vita. It uses most of the features quite well. Gravity shifting is a game changer and the world looks lovely. Combat is a bit irritating but its not so bad, its the only thing that I find weak in the game. The rest is just a wonderful experience to go through. It should not be missed… like games? great! ˙ʇı ʎnq ;)

  9. Buy it,I throughly enjoyed it,at times I found myself getting a bit disorientated and some of the challenges were pointless.But it was so original and and a good length.I loved the comic style of it as well.

  10. Buy It, however be prepared to muddle through the combat sections, especially with bosses. The exploration, atmosphere and story of the game are worth it though.

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