Gravity Rush is a game that we didn’t quite review. Whilst Alex gave us some fairly decent insight into the title, he made it clear that it wasn’t a full review. I mean I don’t think you can get much clearer than actually putting it in the title of the article.
The interesting question Alex raises, and perhaps one that can be answered more successfully now we’re a way past its Western release, is whether Gravity Rush is good on its own merits, or just good because it was something fresh for the Vita. Not that it was unique or interesting, it’s certainly that anyway, but simply that it was a new game to play on a console that was in need of games.
Whilst the fact that it was something new did hold some appeal, Alex made it quite clear though that the game offered “…stacks of gameplay that’ll absolutely hook you in,” which is pretty much always a plus for a game. Sure, it may be running at sub-native resolution, which got under Al’s skin without quite understanding why, and the art style may not be quite as impressive as seemed to be implied pre-release, but the core game is enough to bolster the experience as a whole.
So natural is the game’s physics bending gameplay that Al commented that “…you can’t really imagine a third person action game that doesn’t let you flip up into the air and fling yourself towards a distant object hundreds of feet up.” Personally I’d much rather live in a world where more games did let me do that. Nathan Drake shooting off towards a distant wall? That’d be brilliant frankly.
Whilst that kind of gameplay could easily be made complex, Alex actually found it very simple:
It’s handled brilliantly, with just two buttons (the triggers) and uses the Vita’s gyro to aim; it takes all of a minute to get used to and once you’re hooked, you’re in.
Overall Alex was pretty pleased with the game, although without having finished it he couldn’t give it a full on review. He did have this to say about it though:
There’s loads to like about Gravity Rush and I’m keen to get back and see the game through to the end, hopefully the pacing and rewarding gameplay will still stand up in a few hours time.
So that’s Alex’s views covered, now it’s time to here yours. Whether you agree or disagree with what Alex had to say about the game you’re equally welcome to share your thoughts on it in the comments below. All we ask if that you attach a rating to your view on the game using the Buy It, Bargain Bin It, Rent It, Avoid It scale and that you have your comment in by Sunday afternoon. Other than that you’re free to say as much or as little as you like about the game, as long as you’ve played it.