SuperGiant Games’ Transistor will debut on PS4 when it’s finished next year. The studio’s previous game, Bastion, was a wonderful title that grabbed a 10/10 here on TSA, and hopes are high that this new game will be just as good.
Speaking to PlayStation, SuperGiant’s Greg Kasavin has commented on how the power of the PS4 has been instrumental in getting the game developed.
“You’d be surprised,” said Kasavin when asked about the impact the PS4’s power has on indie games. “The extra power of the PS4 is actually super-useful for us, especially the added memory capacity.”
“This game is much more animation-intensive than Bastion already. The fidelity of the animation – I’m not sure we could achieve that on the current gen without significantly scaling it back.”
“Obviously, this is a purely 2D game – it’s not polygonal at all. We’re not making full use of the system’s horsepower, but at the same time I think that the spirit of the PS4 is that it has all sorts of games on it, large and small. That spirit that was showcased at the E3 press briefing, and that’s why we’re here.”
Greg is also hugely positive about Sony’s new ‘indie’ focus. “The way in which Sony has been pushing smaller titles has been really inspiring,” he said. “When I was watching the PS4 unveiling and Jonathan Blow got up there and presented The Witness, I was like ‘That’s awesome!'”
“For me, as a game player, I was like ‘I’m sold. I’m in. I’m getting that system so I can play The Witness, if nothing else.'”