There seems to have been quite a mixed reaction to God of War: Ascension in this week’s WeView. Some said it was amazing, some said it was poor, and some were neither enamoured or disappointed by the title. While I’m of the opinion that it was the worst entry in the series to date, there was a lot of variety in the opinions shared in the comments. So let’s get to them!
The first comment came from regular WeView participant Eldave0, who described it as “a forced entry to the series” which “adds nothing to the God of War formula.” He noted the “terribly frustrating camera” issues and said that it’s worth picking up God of War 2 and 3 over this any day.
While 2ofclubs described the combat as “tight”, he shared similar thoughts to Eldave0 on the rest of the game, saying that “the motivation to drive forward just isn’t compelling enough.” He also stated that the “back and forth narrative” didn’t work for him, despite some superb set-pieces.
Despite being the self-proclaimed “biggest GoW fan” Taylor Made said that the game was “not needed” while Nate abhorred the “game breaking camera angles” which were “more concerned with showing off some big set piece” rather than Kratos himself, with tactical20 agreeing, saying that he “can’t really remember any of it” despite only playing it a month ago.
Continuing on with the common theme, Pritchie101 described it as a “pointless” entry into a “great franchise”, like “the third game’s annoying little brother” despite having “decent gameplay”.
There was plenty of love for the game, too, with Ole_Gunner describing the game as “ultimately the tightest god of war in terms of combat” while also praising the “beautiful graphics” and the way the game “still ups the ante with regards to the staple boss battles”, while also saying the story was good as it “finally provided justification for [Kratos’] rage.”
rama26285 enjoyed it too, saying “It has the best graphics of any GoW, the combat system has been tweaked to be even better and the boss fights/set pieces are still as memorable.” Despite the story not being as memorable due to it being told before in the other games.
JR. asked “what’s not to like?” since it plays and looks great, before saying that “the story does feel a bit forced” and there were “a few tough parts on hard” but it was nothing too difficult in comparison to the other games, so he “enjoyed it a lot.”
It was our own Gastos84 who really managed to sell it as a good game with his lengthy appreciation of the game. He actually preferred it to God of War III because he “felt it gave personality and purpose back to Kratos other than anger and hate. I felt more inclined to complete it because of this and the inclusion of another “good guy” was also a breath of fresh air.”
He went on to say:
GoW has always lead the way in terms of level design and scale, in my opinion, and Ascension, for me, is the best of the best. The sheer size of the environments are amazing and exciting to play.
The boss battle isn’t overly difficult but the game (especially on Titan) was, overall, very challenging and rewarding.
I’ll agree that it wasn’t necessary to create this game but they did, and, as a massive fan, I think they did the franchise justice and I loved how they managed to still include lots of mythology that hasn’t already been covered.
Overall, God of War: Ascension received four Buy It ratings, one Bargain Bin It, four Rent It verdicts and just one Avoid It, so a very mixed response this week.
I think that covers this week’s Verdict, we’ve got Dead Space 3 on for the new WeView tomorrow as it was the highest voted in our poll, so replacing it this week is Metal Gear Rising: Revengeance. Resident Evil: Racoon City received the lowest number of votes, so has dropped off the list to be replaced by the perhaps more worthy Resident Evil 6 – you can vote for those along with Final Fantasy XIII-2 and Injustice: Gods Among Us in the poll above.