Killzone: Mercenary is the Vita’s third chance at a first person shooter worthy of being the killer app its two stick control system requires. Does it stand tall aside the franchise that spawned it, or are the skies burning yet again?
There’s something extraordinarily special about Killzone: Mercenary. It’s that feeling you had when you first played GoldenEye 007; the same sense of awe you had playing through Call of Duty 4; it’s the opening voiceover of Killzone 2; it’s all of your favourite things about first person shooters in one neat, handheld package.
And it is that feeling that carries on throughout, that which has you smiling at the incredible, meticulously designed quality of a game on a system which can fit in your pocket. A game, which by all means, allows you to experience one of the finest first person shooters around – across both single player and multiplayer – anywhere and everywhere you go. To put it simply, Mercenary is an incredible feat, entirely unmatched in its handheld field, and one that you’ll be playing for a long, long time.

It would be rude not to take a moment to acknowledge just how incredible this game looks. While the visuals aren’t Mercenary’s only killer feature – or even its best – they are unlike anything you’ve ever seen before. No one has ever matched the solid quality that this game has managed to achieve on a handheld device – it’s actually easier to believe that there’s something going on to do with Remote Play here, allowing you to stream the game from a home console to the Vita.
That is until you open the first door only to be met with a Helghast trooper, deftly disposed of with a tap of the triangle button and a swipe of the screen as your knife enters his abdomen, before thrusting the blade into his masked skull. Yes, there are touch screen controls, but they work perfectly here, allowing for an added level of immersion without complicating things.
Controls, in fact, are one of Mercenary’s real strong points: along with the melee, there are some intuitive buttons on screen for switching weapons, using grenades and even activating new Vanguards – we’ll get to them later. The fact is that the controls are tight and weighty as Killzone should be and ultimately responsive, dispelling all doubts that this had to be coming from an outside stream. It’s all quite standard, with L to look down the sights, R to fire, sticks to move and aim and even the delightful rear pad double tap for sprint.
While it’s not the visuals or controls that necessarily make the game, there’s no need to worry about the other elements such as the plot, the gameplay or even the pacing; Mercenary’s single player campaign is a finely-tuned, perfectly crafted slice of gaming that avoids the shortcomings of Killzone 3, instead matching that game’s high points with its predecessor, and adding in a heavy dose of new mechanics.
And there are a few unique twists on the Killzone formula: you’re not an ISA trooper, you’re the titular Mercenary, Arran Danner, who is rewarded with cash rather than pride and morale. This makes the game feel somewhat more fast paced, yet a lot more expansive, with opportunities to buy weapons, armour and equipment from the Arms Dealer rather than simply picking them up, levelling up as your new weapon’s bullets meet enemy flesh. You’re even able to view a short demo of these weapons before buying, and the cash you’ve earned and items you’ve bought carry across from single player to multiplayer in the most natural of ways.
It’s as if they’ve checked every single box here; everything combines impressively to create not only a genuinely fun shooter, but one that has some impressive, brave storytelling. And while the story falters at some points, it’s completed with a fantastic villain to rival Radec, plenty of surprises throughout and some well-voiced dialogue. While it can be played as a much more stealthy game at times, you’d be forgiven in the heat of the action for getting this game mixed up with the upcoming PS4 title Killzone: Shadow Fall due to the way it plays out.
Even the sound design is quite phenomenal, from the pre-menu title screen to the centre of the action. While the Vita’s speakers are hardly well suited to pumping out sound quite like this, a good set of headphones really lets you feel the grunt of your weapons, hear the perfectly suited music and completely sets the tone for the game.

Mercenary features a total of nine missions, each of which have plenty of surprises and incredible moments throughout, lasting around half an hour to forty minutes long each, if you’re not rushing through. While that might only equate to around four or five hours on one run through, the game offers plenty of reasons for you to come back aside from experiencing the story again.
Beyond the three difficulty levels are intel – which you’ll find by interrogating enemies with a quick time event, or by hacking into computer systems with a brilliant hacking mini-game – as well as separate contracts for each mission. It’s these contracts that really extend Mercenary, each giving you four objectives to complete in the level, with three additional styles of play.
Along with the standard Primary contract, there’s the Precision contract, which to complete you’ll have to accomplish tasks such as achieving headshots and speeding through the mission; the Covert contract, requiring a more stealthy approach; and the all-guns-blazing Demolition contract, which involves achieving multi-kills or even taking separate routes to destroy enemy equipment. These are fun, more arcade-styled ways to play that offer plenty of longevity.
And yet we’re still barely scratching the surface of the new mechanics on offer. Valor playing cards are awarded daily – personal achievements which appear next to your title, with opportunities to collect full decks, and Vanguards bring a fresh power-up system to the series. These Vanguards, purchasable from the Arms Dealer or obtainable from Vanguard Pods, offer a variety of limited-time perks, akin to killstreak rewards in Call of Duty, including a missile launcher, a remote-controlled drone, a jammer, a proximity tesla coil and even a stealth suit, which is brilliant for those who like to sneak around.
There’s plenty to do across the nine single player levels, then, and while the story stays the same, the gameplay often changes with these different contracts.
That’s not where it ends though, not at all. Now is where Killzone: Mercenary plays perhaps its best hand, as you step onto the multiplayer battlefield for one of the most refreshing and fun team-based shooting experiences you’ll play this year.
Each lobby allows for a maximum of eight players and there are three modes, the former two being free-for-all and team deathmatch variants, while the third, Warzone, offers something perhaps familiar for Killzone fans but at the same time, something that has undergone a bit of a change. Instead of teams winning a point unfairly by a single kill or capture, each singular point counts towards the total. So, instead of a round of 20-18 equating to 1-0, it will now show up as 20-18, with further rounds adding to the points total. Similarly, the free-for-all mode is judged by balance rather than kills, so it’s as much about which way you perform these executions as it is about getting them.
In Warzone, the game essentially switches between five different objective modes every five minutes or so. These objectives include a standard team deathmatch with Body Count; a mode which utilises the new melee mechanics with points for interrogations (also revealing the opposing team’s locations – neat); one which you must hack into Vanguard Pods which drop from the sky, giving you a personal Vanguard; and one which is very much like Kill Confirmed, awarding points for picking up the Valor cards foes leave behind.
This retooled Warzone creates a brilliant and varied way of playing across the six (and only six – eight would have been the magic number) well designed multiplayer maps, offering countless hours of on-the-go multiplayer action for anyone with a Vita. With online gameplay like this, who needs PS3? It’s really impressive stuff, and it plays better than the majority of home console shooters manage. It looks stunning too, there’s no worry of poorer graphics in multiplayer – in fact, due to the nature of some maps, it even exceeds some of the visuals found in single player.

It’s entirely well-balanced, there’s plenty to unlock and it’s perfectly integrated into the game without at all feeling like an afterthought; if Killzone: Mercenary’s single player campaign isn’t considered essential, then the multiplayer certainly is.
What’s Good
- Incredible visuals.
- Unmatched gameplay on the handheld.
- Story is fantastic, better than that of Killzone 3.
- Single player offers plenty to do and is a blast from start to finish – and beyond.
- Amazing multiplayer which can be played anywhere with an internet connection.
- Levelling and weapon buying system is integrated excellently.
What’s Bad:
- Story loses momentum at points, though soon picks back up again.
- There are only six multiplayer maps.
- It’s only available for Vita.
And – remember – this is on something that isn’t much of a change in size from the GameBoy Advance. What a difference a decade can make.
So, while Mercenary might not be the best shooter in the world, in its own field – as a handheld title – it’s almost perfect; there’s no other experience like this on a device as small as this. And, judging the game from that perspective, it’s an experience that will stick with you for a long time, much like GoldenEye, Call of Duty 4 and other revolutionary shooters have managed in the past, and one entirely worthy of its acclaim.
This isn’t just a game you need to buy if you own a Vita, this is the game you buy a Vita for.





Germanos
Hope Guerrilla keep it up in KZ:Shadow Fall.
Taylor Made
Some people comments here are ridiculous I mean who cares about the metric score. It’s Killzone, I’m sure it’s metric score (console version) is about 80.
Good review & this game is already downloaded on my vita just waiting for it to unlock. The beta was awesome if I wrote this review, the bad thing I would put is the touch screen melee, I hate it hate it hate it HATE IT!! I get countered every time & also the interrogation needs more explaining cause I’m a killer I kill
JR.
I can’t wait to get a Vita but with the PS4 coming out in November and so many great games still coming out on PS3, I don’t really need or have the time for one right now. I’ll definitely be picking this up when I do get one though. Great review by the way. Not very often you see a 10/10.
simplebob
Loved my time with the Beta and cant wait for getting hands on with the single player and some more maps for multiplayer. All the polish on show in the Beta have meant that there is no way I’m cancelling the preorder based on some middling reviews elsewhere. All the comparisons with home console FPS seem unfair to me. It should be judged on its own merits on the console its on. This is something special for Vita and I only hope we see some more titles of this calibre in the future.
Moshbag
I find this quote from the Edge review hilarious: “It’s not without its gimmicks, of course. There’s a hacking minigame, in which you match geometric shapes into a central hexagon like a timed cyberpunk version of Trivial Pursuit.” I just love the notion that this guy thinks the main focus of Trivial Pursuit is putting the plastic triangles in the counter!
colmshan1990
So it looks like I’ll be trying to buy this Friday morning to occupy myself on the bus trip to Dublin. And apparently for many times and places afterwards!
That’ll do nicely.
Greg Turner
Totally agree with this – it’s an amazing handheld game. Buy it if you have a Vita!
Nismo400R84
I really enjoyed the beta and the weapons i had unlocked . I enjoyed that much i would buy it on the strength of the multiplayer. Is the sp like unit13 i though that was the vita best shooter and my first platinum.
quinkill
I now no longer trust TSA with reviews. Seriously 10/10?!? I played the Beta and have seen good chunks of the single player and there is no way this is in the same class as things like The Last of Us or Super Mario Galaxy.
hornet1990
That’s an apples vs oranges comparison for you! They’re examples of games that are exceptional experiences in their genres and on their respective platforms, so in the same vein with 10/10 KZ:M is an exceptional FPS on the Vita. It can’t, and shouldn’t be directly compared.
bunimomike
Based on one review? Hell, if I took that attitude I wouldn’t be able to trust anyone reviewing FIFA on here as they keep giving it more than 0/10 which is what I’d award it.
The Last of Us is on the PS3. How is that comparable to this? Surely there has to be some sort of context with regards to a handheld game. :-\
Greg Turner
But is it entirely fair to judge a Vita game against those two?
I’d say it is in the same class as the two games you mentioned because it’s among the best games on it respective platform.
It’s the best thing I’ve played on Vita, both in terms of graphics and control.
At the end of the day it’s all about opinions so people will score/review it differently.
bunimomike
Agreed. At worst, keep an eye on Blair’s scores and see if he’s simply too happy and giddy with his scoring (no disrespect to Blair). If that’s the case, mentally deduct a couple of points to arrive at your own personal datum with games. I do that with a review site or two. Actually, of all things, IGN’s scores I find are very accurate but I think it’s because I’m quite easy to please with the right sort of game. I’m so childishly happy once something has me hooked that I’d happily throw money at it until it bears me children.
Blair Inglis
This is only the third 10/10 I’ve given in as many years.
quinkill
Sorry guys. You’re criteria for judging games and comparing them to those on different platforms is a little disingenuous IMO. I play all sorts of games on a number of platforms and as a consumer I compare these games and experiences regardless. You may disagree with that way of looking at it but at the end of the day It’s still my free time and my money I use to game, so of course I consider whether I prefer playing Uncharted on Vita or Uncharted on PS3 (as an example). And as for cross genre comparisons, since when shouldn’t they be directly compared? Almost every gaming site including TSA has a “Game of the Year awards”. Is this not technically comparing the best games from all genres of the last year? SUre there are BEST FPS and BEST RPG categories but the main event is BEST GAME! I seem to remember the guys on the TSA Podcast giving exactly these opinions a few months back, comparing The Walking Dead games to Journey.
I’m really frustrated with these kind of comments, sure they’re polite and try to give another angle (which is rare these days on the internet). But a few months from now when you’re all reading TSA’s picks for game of the year and voting in a list of the best from Xbox, PS3, Vita, 3DS, PC, Wii U etc etc will you really start to question how we can really make these comparisons? I doubt you will.
I have nothing against the reviewer (Blair is actually one of my favoured guys on the site, great writer and seems like a nice guy) I just feel that there is sometimes a lack of critical insight when reviewing IMO. Especially in the last 2-3 months.
As one responder said ultimately it’s about opinion. There is no wrong or right, and having played parts of the game in question I’m just surprised the opinion represented on this site is a perfect score.
frostface
Very good review. I’m off to read some of the lower scored reviews just to see where they’re coming from but having played through the beta, you can see that there’s a special game there. I really am curious about them lower scores. I plan on getting this on Friday and judging for myself.