A First Look At Godfire For iOS/Android

There’s a new title on the way from Vivid Games, whose iOS hit – Real Boxing – has recently hit the PS Vita. However, this game is going to be completely different.

Godfire: Rise of Prometheus not only aims to bring an epic Greek mythological tale to iOS and Android at the start of next year, but to do so with an interesting twist. They clearly cited God of War as a heavy influence, but at the same time know that they want to stand separate from that title, fusing the mythology with technology, to lend a rather unique style with the still rather early concepts I was shown.

As soon as the brief demo build was loaded up on screen, it was quite clear that this is going to be a pretty game. It’s running on Unreal Engine, but there’s a clear goal to match or better what the Infinity Blade games have managed.

That might sound easy enough, as Apple’s hardware has continued to improve since then, but there’s the additional challenge which Vivid are setting themselves, of having a more open and less on-the-rails gaming experience. Something a little more in line with Kratos’ adventures, allowing you to use a faux-analogue stick, or tap on the ground to explore the world.

In keeping with that inspiration, the tech-infused Greek mythology sees our hero, Prometheus, stealing the Godfire Spark, and setting into motion the fabled series of events that brought fire to earth.

As he fell from the skies, plummeting back to Earth, he loses his hold of the Spark and the game sees his quest to recover it before the Gods and Titans. It will put him between these two powerful forces, and see him battling all that get in his way.

The tech demo showed a couple of things, with a simple combat control scheme letting you chain together a long series of attacks. These have actually been done via motion-capture, giving the spinning flurry of hits a seamless balletic flow to them. There will, of course, be combinations of attacks, along with the ability to go into a “Rage” mode of sorts.

It’s a strong show of the graphical prowess, as well as a good way to exhibit just how they’ve taken the Greek inspirations and run with them. After defeating a couple of ordinary grunts quite easily, the demo ends up with the appearance of a major boss, the Scylla.

As her head reared over the side of the world, she clearly took on a metallic and futuristic appearance, with the many clawed limbs waving and a neon fire coming from her eyes, with a hint of a less-robotic form buried beneath all of this.

That’s where the demo ended, but Vivid are hurtling towards a release fairly early on in 2014. There is still a lot of work to be done, but they’re certainly aiming for a premium experience, which could shine on mobile platforms and bring that God of War-like mythology and world to your tablet.

2 Comments

  1. This sounds awesome. I want it.

  2. Looks impressive for a mobile game, can’t wait to see some proper footage in the coming months!

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