Ubisoft has been talking to Sony via the PS Blog about the PS4 version of Watch Dogs, the open world hacking title that will be releasing at the end of May, and how the hardware was taken advantage of during the development of the game. A few days back Ubisoft released a trailer showing the PlayStation exclusive content which you once again view above.
One of the more interesting points of the interview is that due to the amount of memory available on the PS4 Ubisoft just haven’t been able to use all of it. Colin Graham, the animation director on Watch Dogs said:
“From an animation point of view we’re always running out of memory, especially when you start developing towards the end of a console generation, so PS4 allowed things like reduced animation compression and more variety in civilians. From my point of view it’s a bit like working with an unlimited budget because we can’t fill the memory budget on PS4. It’s a really nice piece of hardware.”
There was also talk on how the Dualshock 4 will double up as Aiden’s smartphone where the touch pad will bring up the map of the city, and from there you’ll be able scroll around as if you were on a smartphone navigating a map. Ubisoft have already used the touch pad as the map button in ACIV: Black Flag but you couldn’t scroll around it with touch, at least not that I can remember. Ubisoft also wants to see what players get up to and will be looking to see those expereinces through the Share button.
Source: PS Blog