Valiant Hearts: The Great War – Piecing Together Lives Torn Apart

Valiant Hearts isn’t a game about the waging of the First World War, but is rather a game about the effects that it had, as the conflict ravaged Europe during the early 20th Century. Much like the zombie apocalypse is best used as a backdrop to some powerful and meaningful character studies, Valiant Hearts is using this setting to weave together stories of love, revenge and compassion.

In doing so, it blends several different storytelling methods, with an overall narrator lending a documentary feel to the opening introduction, but quickly giving way to non-verbal forms as it introduces the first handful of characters. It quite poignantly depicts the way that the hasty nationalistic divides at the outbreak of war tore families apart, as German citizens are ejected from French territories and Karl is separated from his wife and child, ending up in the German army.

It’s a powerful opening and introduction to some of the key characters, but soon gives way to the more buoyantly patriotic and optimistic basic training for the French Army, as Emile, Karl’s father in law, is conscripted.

Rather than the action oriented gameplay that you might expect from a game set during wartime, Valiant Hearts serves up much less violent gameplay against this backdrop, with a mixture of puzzling and platforming. At times you will have a grenade to throw, but primarily as a means of destroying a barricade or scaring off enemy troops, other times you will be running headlong into battle, dodging incoming shells and machine gun fire, but much of the gameplay is also dedicated to solving puzzles.

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These are often presented by way of pictograms popping up in speech bubbles, as a gruffly mumbled demand from another character is represented on screen by an easy to understand objective. Then there are more complex puzzles which see you interacting with the environment and using items in order to progress.

The adventuring gameplay mechanics are fairly light, on the whole, with each character only able to carry a single item and puzzles that were fairly well contained. However, should you get stuck, there is a quite well-considered hints system that offers up a few clues to your current puzzle, but does so on a timer. It can certainly come in handy, but there were other moments in my time with the game that it actually served to make me more determined to figure out what I needed to do on my own.

While hunting for that item that you need, I often stumbled across small collectibles, tying back into the historical setting. Each new location that you visit sees a wealth of information about the realities behind this fiction, grounding the events you see on screen and bringing many details into a historical context.

As the story unfolds, it sends you to play as a variety of other characters. From Emile, the French farmer turned soldier to Freddie, an African American who signs up to the French Foreign Legion to seek revenge, or Anna, a vet turned medic on the front lines, and more beyond the scope of my time with the game.

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Each has their own story to tell and their own motivations that see their paths cross as the game unfolds. They also provide a pleasing but subtle contrast to the gameplay mechanics, with Anna’s focus on healing the wounded taking the form of a small rhythm action game standing in contrast to Emile’s budding relationship with the quite simply adorable and utterly loveable dog named Walt, who will fetch or dig up items, also alerting you to dangers.

They’re all brought to life by a comic-inspired art style, that leans heavily on the abilities of the UbiArt Framework engine, giving another excellent example of its flexibility in working with the bare drawings of the artists. It helps to lighten the mood as you sees caricatured soldiers charge into battle as frames cut into the corners of the screen to show the other side readying their machine guns and cannons.

The contrasts as the cast of characters show you so many views of the war are only emphasises by the music. From a spot of Dvorak to the French national anthem or an oom-pah band, the music is fantastic throughout. It mixed well known pieces with original compositions effortlessly from scene to scene, always evocative and in the style of the music of the era. A spirited rendition of the can-can as you dodge upcoming traffic with French soldiers clinging onto the sides of a taxi makes way for something far more evocative when you reach the already desolate wasteland that is the front line.

Alongside its fellow UbiArt releases, Valiant Hearts is another sign of a Ubisoft that isn’t just content to bring you yearly releases of Assassin’s Creed or Watch Dogs. Yes, it attacks the triple-A market with titles developed by hundreds of people, but it’s also willing to cater to a different market and reward its developers with the creation of smaller teams with the freedom to create smaller and more personal titles. It’s a move that I’d like to see continue long into the future.

7 Comments

  1. Ubisoft are doing some great stuff recently, this looks promising.

  2. Really looking forward to this. Ubisoft are killing my wallet recently, in a rather clandestine way. They have crept up over these past few years to become my most sought after publisher, both with their AAA games and these lovely UbiArt creations.

    • Agreed. The variety is positively stunning and a lesson to others. Sure, each individual studio might be a separate entity but when a publisher/developer has the sense to create the wonderful diversity we’re seeing, you can’t help respect that.

      • It’s a fascinating new business strategy, and I think one that’s largely to do with keeping those creative minds and important figures in high up places happy and working for Ubisoft.

        Child of Light came from a small team that had previously worked on Far Cry 3, for example, but it also works on a larger scale, where Ubisoft Massive are a big 300-man studio that was acquired in 2008 but have been running support on other projects until they’ve now been let loose on creating The Division, although that has been corralled into the Tom Clancy brand.

        As I said, long may this kind of thing continue.

  3. Looks amazing. Got to agree with Nate, Ubisoft are absolutely killing it at the moment. They’re easily responsible for some of this generation’s best games, and what makes these games even better that they’re so different from the established “big hitters” of gaming. Does anyone know if this is a download or disc game?

    • It’ll be a download game, just like Child of Light. CoL did have the retail special edition, but I’m not sure if VH will get the same treatment, though you’d just get a download code in a box with some collectible goodies, anyway. :)

  4. wasn’t bothered about child of light but this one seems destined to go into my shopping basket.

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