It’s by no means the toughest platinum trophy out there, yet with the game’s high acclaim and whispers of a potential sequel, many will flock to The Last of Us: Remastered later this week, hoping to add its most coveted prize to their own list of virtual bragging rights.
Among these eager trophy hunters will be veterans of Naughty Dog’s post-apocalyptic masterpiece: those who managed to net one hundred percent when the original launched last year. For them, the road to platinum in Remastered should be a fraction easier, having already devised survival strategies and conquered the multiplayer. Whether or not they have the patience to do it all again is another matter.
Hardened survivor or newcomer, your first port of call should be the single player campaign. At this stage in your journey it doesn’t matter what difficulty setting you select, though choosing hard or even normal will prepare you better for what’s to come.
For those who haven’t experienced the game before, I would strongly advise against trying to find all the collectibles in your first run. It can be an exhaustive process and one that will often distract you from what’s actually happening between checkpoints. Picking a few up here and there is fine, especially given that some collectibles award gameplay bonuses, but be sure to mark which ones you’ve bagged along the way, as this could trip you up when you come to doing your second run through.
No matter which setting you’re playing on, Survivor difficulty will unlock upon completing the game. Ultimately, you’ll need to beat Survivor+ so, again, you’ll have to decide whether to focus on collectibles or simply blitz your way to the final playthrough. Personally, I would focus on the collectibles first: although Survivor+ is actually slightly easier due to weapon upgrades carrying over, if you happen to miss any, you’ll find yourself starting another new game plus just to mop up the leftovers. Thankfully, the Grounded difficulty remains separate from the main trophy list needed to attain the platinum.
Collectibles themselves come in a few different flavours. Firstly we have pills and salvage, both of which are used to boost Joel’s combat prowess, either through health boosts or weapon upgrades. Unlike the rest of the game’s collectibles, these are stowed away in designated areas and can often be found lying around the environment. My only advice is make sure you trawl each and every space, opening boxes, drawers, and any other containers. By the end of your Survivor run you should be more than half way to maxing out all weapons and attributes.
Other collectibles, like dog tags and comic books, are easier to locate by following one of the numerous guides found around the web (like this one). As touched on before, make sure you’re keeping track of which ones you pick up or triggered, as when gunning for the platinum on PS3, I had to replay half the game just because I missed a optional speech prompt! Another great tip is to avoid using the shiv in combat at all. These double up as lockpicks for special doors, often leading to a treasure trove of pills, salvage and other supplies.
Luckily, there are no miscellaneous trophies to hunt for, so you can pretty much dedicate your entire focus to both the collectibles and actually making your way through the game. Note that, when playing Survivor, you will lose your ability to locate enemies via Joel’s listening skill. At first, it can make combat encounters extremely intimidating, but analysing enemy movement and keeping stocked on ammo will serve you just as well. Thankfully the checkpoints aren’t too brutal, even during some of the game’s toughest battles where stealth isn’t an option.
Turning away from the campaign, The Last of Us also has a fairly well-rounded multiplayer mode too. Though the trophies in this mode are fairly straightforward, it will take you at least a couple of weeks of solid play to earn them fair and square. Then there are the trophies tied to the game’s downloadable map packs: these are equally clear to you, but some have actually been toned down in Remastered.
In order to grab the two main gold trophies, you will need to “complete the journey” of both the Firefly and Hunter factions. You’ll be given a small cluster of survivors who will either die or thrive, depending on your performance in matches. Each match represents a day for the camp, with both trophies requiring you to reach the end of week 12 alive. That’s 168 matches in total, 82 for either faction.
It’s a long process though fairly simple if you remember a few key tips. First off, quitting a game while in session will automatically incur a penalty, usually killing off a large portion of your group. Do this two or three times in succession and it’s pretty much game over. Still, there will be plenty who are tempted to abandon matches as it progresses you to the next day without having to play a full game.
A number of events will occur during your journey, challenging players to beat a task of their own choosing. These range from kills with certain weapons and team revives to marking targets and pulling of executions. The main distinction between these events is that some will grant you a boost to your camp while the others must be achieved to stop them from being wiped out entirely. With that in mind, it’s recommendable that you save the easier tasks for the latter weeks. The last one will occur on week 12, day 4, so if you decide to go for, say, shiv kills, you can probably kiss goodbye to hours and hours of progress.
That’s just about as far as we can take you, with the rest will rely both skill and patience. Once again, we’d also like to credit those who dedicated the time and effort to create video walkthroughs for the PlayStation community. Trophy hunting would be a lot harder without them!