WeView: Watch Dogs – TheSixthAxis

WeView: Watch Dogs

Watch Dogs was one of this summer’s biggest releases. Despite the game’s delay, its blend of hacking abilities within a Grand Theft Auto-esque world attracted plenty of hype.

In Watch Dogs you play as Aidan Pearce, with your primary weapon being his smartphone. It certainly is an interesting concept, but is it an experience worthy of fetching or one that needs to be shutdown?

Personally I wasn’t a fan of Watch Dogs at all. It has been my worst purchase on the PlayStation 4 so far, which may sound harsh. I fell for the hype (which is something I don’t usually do) and bought the game on release day. However, I suddenly realised that the game didn’t match any of my gameplay expectations I had for it. The hacking felt a little useless, and the game didn’t look great either in my opinion. I quickly traded it in, and haven’t thought about giving it a second chance.

Jim, who reviewed the game for TSA (scoring it an 8/10), was a lot more positive than me about Watch Dogs saying the game depicts a “fresh and strikingly innovative concept that goes hand in hand with the game’s open world structure”. With that being said he wasn’t overly keen on the single player campaign. Although it had “an interesting story” it is “one that arguably sags in the middle”, with the villains doing “little to stir your emotions”.

Jim was a fan, however, of the “superb gunplay”, saying “snapping from cover to cover is quick” thanks to neat parkour movement, and also “mowing down enemies is just as fluid and precise”. In contrast to my thoughts of Watch Dogs visuals Jim felt the game looked “pretty stunning”, going on to say “there may be a few blemishes here and there yet it carries that “next-gen” look and sports it well”.

He concluded:

Watch Dogs was probably never going to be the ground-breaking “next-gen” experience many had envisioned back in 2012. It’s hardly run-of-the-mill but at the same time only makes a few genuine attempts to break the mould. However, in these areas – such as the online multiplayer – there are genuine glimmers of innovation worthy of merit, and if you look anywhere else, players will still find an open-world game backed by a unique premise and solid core gameplay.

Ubisoft has certainly upped its game in the past several years, with Watch Dogs being yet another display of both the publisher’s ingenuity and willingness to take risks, all for the benefit of players.

Now it’s over to you. Let us know what you thought of Watch Dogs in the comments below. Remember to give the game either a Buy It, Sale It, Plus It or Avoid It rating. Be sure to get your WeView down by Sunday evening to be included in next Monday’s verdict article.


  1. It’s a solid attempt from Ubisoft but it is ultimately lacking ever so slightly in literally every individual element. Whether its Aiden, the plot, the shooting, the driving, getaways or even the hacking itself. It all combined makes it feel like less than it should be. Given the hype that surrounded it pre-release it’s even more glaring.

    To sum up it is essentially a bit like Asda own brand I can’t believe it’s not GTA.

    It’s a solid attempt but at the end of the day other developers and publishers do it better (Deep Silver, Square Enix) and then there is GTA itself which it barely holds a buttered slice to. Sale it.

  2. I got caught up in the hype.
    Bought it (on PC), played about 2 hours and thought it was a little bit too like GTA for my liking. I will go back to it, during the inevitable gaming droughts that pop up from time to time.

    Bargain Bin It.

  3. I feel the main issue that most have probably had with the game is that they have charged through & attempted to do it all over the space of a couple of days, or played nothing but watch_dogs for a period of time (likely not their fault as there wasn’t a great deal else out at the time) & this has led to the feelings of boredom & repetition that many have cited. I of course am not suggesting that their views & opinions are not valid (as they are probably more valid than mine in the way that it has been played), just that I feel a different approach does help massively with this game.

    I have found that as I laid off getting too far in it for some time as I was waiting for the season pass content to be completed before I made any real headway, this has been to my benefit. Playing just a couple of hours here or there has helped keep it fresh & I am enjoying what I am playing at the moment (as I have returned to it now) & yes, that does also include the side missions!

    Essentially, it is a GTA clone of sorts plus the hacking feature (& minus the ability to jump, which for some seems to be a game breaker, even though there is contextual climbing). The hacking itself is well implemented I feel & it does make for an easier time when trying to lose the cops when you can just explode the street, or pop a few bollards up in their way! Plus it means that not every confrontation is an all out gunfight, as you can survey the situation from afar & even take a few people out before you arrive by hacking environmental hazards.

    I had my concerns about the multiplayer to begin with, but after playing for a while, this is actually well integrated & as Youles mentioned above, can lead to some quite tense encounters. Shame I am so shocking at doing it myself, but as I have posited previously, I am sure it gets easier as you learn the lay of the land & find some decent hiding spots to wedge yourself into.

    Overall it’s a buy it from me. Buy it, but play it in small doses.

    • Great comment.
      Gives me hope for the game, and makes me want to boot it up and try it again.

      Once I have finished with Ethan Carter and Mordor, I may do just that, thanks man :)

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