343 Industries, developers of the revamped Halo: Master Chief Collection, have defended the massive 20gb day one content patch for the game, saying it “simply wasn’t practical” to put the title on two disks.
“The game is designed to run as a single, unified product, digital is seamless obviously, but we also wanted disc users to have the same experience, without swapping discs,” explained Halo franchise development director Frank O’Connor. “Since the bulk of it is MP or MP related, the logic is sound. There will ALSO be a TU in there, but that in itself is a tiny fraction of the content.”
“We realize that this isn’t ideal for everyone, but it’s the path to the smoothest eventual experience,” he added.
Now maybe I’m being a bit thick here, but why couldn’t you install a first disc of multiplayer content, and when that’s done, swap out for for the campaign disc and leave that in the drive? You could live with just one disc swap to install the game, couldn’t you?
Frank appears to hint that that single disc move may have been a marketing decision rather than a development decision, saying the 20gb download was the “option” that made most sense at the present time.
“It simply wasn’t practical for this product, this year in this timeline,” he said. “The Xbox One platform continues to improve and mature, arguably faster and more meaningfully than others and maybe next year two discs or some other method would have been the right approach, but this year it’s the option we have available that on balance, makes the most sense for this giant, ambitious project.”