Call of Duty: Advanced Warfare isn’t always running at a full resolution of 1920×1080 on Xbox One, instead scaling down to 1360×1080 in higher intensity action sections of the campaign, making for blurrier edges on geometry in the environment.
But it does have a smoother frame rate during the campaign on Microsoft’s console – the constant full 1080p on the PS4 version means that the frame rate drops down to low 50s and even high 40s when using threat grenades. As a drop in frame rate can be considered more noticeable during moments of intense action than a scaling resolution, this could be problematic.
The video below – part of Digital Foundry’s report – shows the differences in frame rate and visuals between the two versions, and can of course be viewed at 1080p60 thanks to YouTube’s support for higher frame rates within the Chrome browser.
Update: For the purposes of clarity, we should note that this article from Digital Foundry pertains primarily to the single player campaign – and we’ve tweaked the above wording to reflect this – in which dropped frames and variability are not as big a deal compared to the multiplayer side of things. Their initial look at the multiplayer suggests that the Xbox One limits itself to 1360×1080 without dynamic scaling, while both platforms are generally held to the 60fps mark. We’ll have to wait for the full Face Off for a final analysis, however.