It looks like the #PS4NoParity campaign got their wish, although perhaps not in the way they wanted, as Digital Foundry have found Assassin’s Creed Unity has a higher frame rate on Xbox One compared to PlayStation 4.
Assassin’s Creed Unity falls short of the performance standard set by last year’s Black Flag, featuring considerably more variable frame-rates under load on both consoles. Given the immense graphical upgrade on offer, this isn’t so surprising, but what comes as a bit of a shock is that the Xbox One version frequently out-performs the PS4 game in more detail-rich areas, such as locations littered with NPCs in the packed Parisian streets.
The PS4 outshines its competitor during cut scenes but Digital Foundry admit that the Xbox One’s graphical advantage remains “something of a mystery” as the PS4 should be at least matching its performance.
“We may simply be looking at a game where the developers ran out of time – there’s certainly the sense that both console versions of the game aren’t running at their best,” they muse.
Source: Digital Foundry
wick15
The fact that both games run at sub 30 FPS frequently is ludicrous to me. It just seems like terrible optimisation from the developer. I suppose it doesn’t help Ubisoft will be pushing to get this released now instead of delaying it. I’m sure we’ll all get to enjoy loads of patch’s for this game to optimise it anyway.
I’ve bought this, but on the cheap thank god.
monkeyspoon
No version is decent. The xb1 version has many issues too. All versions need patching. It’s unfair to say which version is better because no version is finished.
gmarshall36
This is really surprising! I’ve clocked about halfwag through the game on the ps4 and have yet to experience any glitches or frame drops. With all these reviews and YouTube videos pointing out some of these “major bugs” I’m starting to feel a bit lucky. All I can think of that might of helped in a way was patching the game before I even started.