Dynamic Scaling Will Boost The Witcher 3 To 1080p On Xbox One

CD Projekt RED have revealed that they have added dynamic scaling to the Xbox One version of the game, which will boost the resolution up from 900p to 1080p depending on what is happening on screen at the time. The developer has also released a gameplay video showing the dynamic scaling in action.

“The video you’re now watching is grabbed directly from an Xbox One console. We’ve been working to give gamers an even better experience on Xbox One and, on day 1, we’ll bring you dynamic scaling from 900p to 1080p.” explain CD Projekt. “We’re not much more than a week before launch, but we’re still fighting for every line of code – we want gamers to get the best possible experience we can deliver.”

As previously announced, the PS4 version will be locked at 1080p resolution. While the resolution on the PC version will of course vary depending on how powerful the rig is that is running the game.

Source: Eurogamer

7 Comments

  1. Finally some xbox footage.

    • Assuming all of the other bells and whistles are there, it should look fine with it upscaling or pumping out a native 1080p image.

  2. Similar to what WipEout 2048 did then? It’s a good compromise.

    • Meant to say WipEout HD there, swear I changed that.

  3. I can only assume dynamic resolution isn’t easy to implement, because we don’t see it often enough. IMO it’s better still when they lock the vertical res at 1080, then scale just along one direction.

    Love it how they say they are fighting with every line of code. Certain developers could take a thing or two from CDPR.

    • I agree they should have gone for horizontal scaling instead, makes for a cleaner picture.

      Dynamic resolution is an interesting way to utilise available power, but it depends on the implementation. I hope menus and the HUD stays at 1080p at all times, that could work really well.

      • I agree about menus and HUD, that should be native res 100% of the time, no matter what the game world render res is at.

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