The Wolf Among us leaves me in a slightly difficult position when putting together this week’s WeView. We don’t do episodic titles very much on WeView, but I think it’s worth saying that we’re going to try and look at the series as a whole. However, if you’ve only played a few episodes then feel free to still jot down your thoughts in a comment anyway.
What’s also a bit tricky is putting together an overview of what we thought of the game. We didn’t actually review every episode, just the first three, although fortunately all three were reviewed by Blair, so there’s consistency there at least.
Choices and story are probably the two attributes that really define a Telltale title, so we’ll start with the story. Inspired by the Fables series of books, Blair was hesitant about the series’ provenance in his review of the first episode, instead hoping for a series based on “something more familiar rather than a comic that I had heard of, but never really looked into”. This feeling quickly faded away once he settled in, moving on to praising both the game’s setting and its “quite excellent” story.
The story continued to draw praise as he played more, highlighting the way the “overarching plot blossoms” in the second episode of the series, with the writing managing to overcome some “some lazy performances” by the voice cast. Although the third episode faltered initially, largely due to the pace falling “flat for the first half”, it managed to be bubbling along nicely by the time it ended, with Blair praising the “really exciting ending”.
While the third episode may have had some issues in the story department, it was the third episode that really nailed Telltale’s decision making mechanics. In the first two episodes Blair criticised the way you often felt like you were “being pushed in one direction” and forced “into situations that you might not have chosen to face”. He also noted that the first two episodes simply didn’t contain enough choices that felt all that meaningful.
This all changed in the third episode, with Blair praising some “smart selections” even when it’s obvious that the story is “always going to play out down the same path”. He also highlighted “a section where you can choose between a few environments to visit”, enjoying the way a time limit forces you “to make the most sensible decision”.
The game’s visual presentation is also worth a mention. As is often the way with Telltale games, The Wolf Among Us has a very distinctive, cel shaded look to it. It particularly shines when it comes to characters faces, which have an incredible expressive look to them, but it’s a really good look overall. Blair seemed particularly fond of the “noire tones and bold, bright colours marking the dark world of Fabletown”, which I absolutely have to agree with.
With the first episode receiving an 8/10, and the next two earning a 7/10, it’s clear that Blair found a lot to like in The Wolf Among Us. The question is, do you agree with him? Did you enjoy the game’s art style, or was it just not for you? Did Telltale manage to create another success, or did they fall somewhat flat this time?
Even if you’ve only played the first episode or two you can share your thoughts on the game. Simply pop them in a comment below, remembering to include a rating for the series on the Buy It, Sale It, Plus It, Avoid It scale.