Wander lands on PlayStation 4 today but, and I don’t say this lightly, you shouldn’t touch it with a very long barge pole. The game is described as a “collaborative, non-combat MMO where you explore a lush, wild rainforest filled with hidden secrets to discover.” This is almost accurate, but the execution of the game has left myself and others wondering how the developers thought it was ready for release.
You begin the game as a tree which, as you would expect, walks at the pace of a tree. It’s never a good sign when the game lumbers (aha!) you with an ungainly character to begin with, but after what appears to be an eternity of slowly climbing up a jungle path you encounter a stone for ‘Fireflies’. The game tells you to summon and control the fireflies using the touch pad. It doesn’t work.
Pushing forward along the path, I began to hear singing and the obvious thing to do is to head towards whoever is chirruping away. Here is the next problem – using sound to locate something when you only have left and right speakers just doesn’t work. There are multiple pathways and I ended up taking the wrong one twice as the singing was actually coming from higher above me, which left and right speakers simply can’t indicate.
Eventually I managed to find the ruined temple and walked forward straight into an invisible wall. There was clearly nothing blocking my path, but the game gods had decreed that I had to walk around the sides of the temple, and whilst doing so, through a number of large stone archways. By through I mean by clipping right through the bricks, not through the archway itself which was too small for a tree-beast to walk through, and since every player has to pass through that archway, why was it not simply made bigger?
Reaching the source of the singing transforms you from a walking tree into a humanoid woman who’s DNA also seems to include a little bit fish – she has fins on her calves – and a smidgen of tree squirrel as she can glide. Sometimes. Not all the time. It just seems to be random, but even on foot she is a much more useful character to explore the forest that the game proudly trumpets was “Achieved in CryEngine”. It’s terrible.
It is, as I like to put it, a ‘Foliage Disco’. Imagine if you will a large nightclub packed full of lasers and lights which flash on and off, but now replace those flashing lasers and lights with trees, plants and shadows that flash on and off. That’s Wander. Check out this video of my character running along the beach and watch the trees and plants pop in and out like organic strobe lights.
The game is meant to be tranquil and relaxing, but your eyes are constantly flicking across the screen as plants, shadows and objects vanish and reappear. The world occasionally goes darker, perhaps as an invisible cloud in the totally clear blue sky passes overheat, and the sound of the ocean can be mysteriously missing.
Back to my journey and the glitchy forest is alive with the sounds of insects and birds, except there are none. Aside from the vegetation, it is totally lifeless and through my entire playtime I have seen just one other character, a tree that walked right past me. There is no way to talk, no indication who the player is so you can find them on the PSN, nothing. How you are meant to “collaborate” with them, I have no idea, and even though I was playing before release, the complete lack of other players – reviewers, developers or anyone at all – makes it difficult to justify the game’s description as an MMO.
The play area is massive, with great distances between the various points of interest, but getting to them is a chore when, after much running around, my character starts to pant and stops running. Fair enough, let’s have a little rest and we can run some more, but her stamina lasts all of two steps before she stops running. Worse, this isn’t even consitent, as restarting the game can potentially cure her breathlessness indefinitely, or see her out of puff in a matter of seconds. Jim – who we shall hear from later – also had this problem.
After running – but mostly walking – around the forest for what seemed an eternity and trying to locate some more of the singing rocks, I stumbled across a stone with a symbol glowing from its sides. Clicking X on the stone and more instructions pop up on screen. “Draw” it told me, showing a + shape, so I guess I draw on the touch-pad. This is followed by “Speak” popping up on screen with a picture of the touch pad, but how do you speak using a touchpad?

I actually shouted the words at the touchpad a couple of times thinking it may be voice controlled, before remembering the PS4 controller doesn’t have a microphone. I have tried every button press and touchpad swipe I can think of but nothing seems to work, and while I think the game is trying to teach me a language, it’s completely unclear as to how I can do so.
Continuing to explore the huge map, I found a large and very empty house on beach, and then a second, identical house. Then about ten of them, all identical. There are also stones scattered around the map which play a recording of a young woman who talks about sniffing flowers, transforming into fish and the people who lived in the houses. It’s about as dull as it sounds.
So I decided to swim off to the island to explore a large shimmering purple structure. This is an imposing landmark, you can see it in the distance in the previous video, surely the developers made sure this was well tested? Well, watch the video below and find out.
A starter of clipping, a main course of glitches and then a delightful pudding of falling through the map and swimming about under the land and not being able to get back to the play area. When I went back to the game – which weirdly did not seem to make a save file on the PlayStation – it respawned me back under the map.
If you have watched the pre-release trailer you would have seen that you can play as fish, birds and other creatures, after many hours of play neither myself nor Jim have found one of the singing stones and managed to be a new character. His thoughts on the game are similarly unflattering.
A second opinion
As much as I want to like Wander, there’s no escaping the fact that it’s perhaps the worst game to ever launch on PlayStation 4. A harsh opening criticism, I know, yet one that’s upsettingly valid. Prior to launch, I have to admit, I was pretty pumped for Wander; here was an ambitious game looking to break the ageing MMO template with its focus on exploration and player collaboration.
The (un)finished product, however, is far from what was promised. Laughably unpolished and plagued by some horrendous design choices, ten minutes with the game left me wondering (haha) if its Aussie developers are currently sitting on a miraculous day one patch we’ve yet to catch wind of. We sincerely hope they are as, right now, their ambitious debut is borderline unplayable.
Jagged character animations, broken mechanics, and a complete lack of guidance have conspired together to make Wander one of the most miserable milestones in my journey as a gamer. In trying to play the minimalist card, its developers have somehow glossed over the fundamentals, focusing more on an aloof narrative vision than making their game fun(ctional). I’ll stop with the bracket-based banter now, promise!
Jim H
The worst thing is I was really looking forward to the game. Zooming around a tropical landscape as an eagle, exploring and discovering hidden alcoves sounds like a great way to unwind, especially if you can have some friends to help, but at the moment, Wander seems to be a half finished alpha with many months of work still to go. We’ve tried to contact the developers, but they are yet to reply, though their twitter account at least acknowledges that they need to squash bugs. It’s just that there are so many.
This was meant to be a review, but it’s difficult to score a game that is so clearly broken – apparently I’m not allowed to score it 0/10 either. Perhaps if we could have found the way to transform into a bird then they game would have been more enjoyable as we could explore more, but we couldn’t and this wouldn’t have stopped the myriad of technical problems spoiling the game.
All that’s left to say is that you should not buy this game in its current state, and I leave you with some more footage of vanishing pony tails, glitching vegetation, air walking and continually running out breath.

GAMERKING
YOU LOT DONT KNOW F*** ALL AND DONT EVEN GIVE IT TIME TO BE PATCHED BEFORE YOU MAKE A FAKE REVIEW JSUT TO MAKE THE GAME LOOK BAD
AS FOR YOU TUFFCUB you better watch out for a email from sony with a account ban after I tell them all about you D****HEAD
oh and if this comment is removed il have this website shut down
kjkg
You put too many asterisks in d***head, thought you should know.
GAMERKING
THIS IS A VERY GOOD GAME AND YOU LOT DONT KNOW WHAT THE FUCKING HELL YOUR TALKING ABOUT I GOT A GOOD MIND TO TELL SONY ALL OF YOUR USERNAMES AND HAVE YOU BANNED FOR LYING ABOUT THE F***** GAME
not only that im gonna be telling the developers about you lot especialy you tuffcub you stupid lamearsed twatfaced cunt
Tuffcub
Oh no a nasty man called me names on the internet!
MrYd
Awww, do you want us to stick up for you and call him names in return? I can get quite creative. I may even go as far as calling him a stupid quimgobbler.
On second thoughts, you can probably deal with him yourself. You’re about 8 foot tall, aren’t you?
cWaffles
Its a sorry state of affairs knowing despite these glaring problems I will buy it anyway. All games these days are an unfortunate uninspired sameness.
Starman
Have you considered a different hobby?
The Lone Steven
I think TSA needs to introduce a new score for games that are barely games and i believe it a The Reviewer needs a damn beer because this is not even shit. It’s so far beyond shit that we can’t even score it. Or just 0.1.
As for the game, wow, that sounds crap and i think it could be this generation’s version of Big Rigs:off road racing. Only, minus any of the limited fun.
Tuffcub
Husband says “Maybe the game is to spot where the next plant is going to appear”
“Its like Ghost Hunting with Yvette Fielding – but with tropical plants”
“There is literally nothing to do”.
Fair play to Wander, it’s been making me laugh my socks off as he comments on it.
stegs
Aww I honestly think this game looks beautiful. There’s no use trying to compare it to AAA MMOs that have budget for an entire team of people to fix this kind of stuff. I think this is an amazing achievement for such a small indie team. It’s an ambitious project and sure there are issues, but I think once a bit more time has gone into patching, this could be a very beautiful and relaxing game to play.
It’s a shame there’s are so many negative reviews without contextualising what has been achieved here. I for one want to encourage indie studios to try their hand at more unique concepts like this and I’m willing to put up with bugs for a while to support them.
MrYd
What exactly have they achieved? It certainly looks like they’ve completely failed to achieve a working game.
If it’s really as broken as everyone is saying, why is it still on sale? Might be better to stop selling it until it’s finished rather than just saying “Sorry, there’s only 2 of us working on it”. Or blaming Sony as they seem to have managed to do as well. It really isn’t Sony’s job to do anything other than make sure you can download the game if you pay for it and that it doesn’t do anything disastrous, like cause your PS4 to burst into flames. They seem to have released a pre-alpha version of the game and hoped that Sony and the players would test it.
It’s not an amazing achievement. It’s quite easy for 2 people to fail. Probably easier than if they had hundreds of people working on it who might accidentally make something that works. If it’s amazing, I’m going to build a rocket and fly to the moon. I shall fail. Hopefully in a safe way, before actually building anything that could explode. Ideally before I have to do any work on my rocket failure. But it’s only me doing it. Congratulate me on my amazing achievement.
Tuffcub
“I for one want to encourage indie studios to try their hand at more unique concepts like this and I’m willing to put up with bugs for a while to support them.”
Which is what what Steam Early Access is for.. not the PlayStation Store.
I agree, could be great with more polish, but as it stands now this is not the quality expected for a finished product on PlayStation.