Uncharted: The Nathan Drake Collection Gets A Story Trailer

One of the biggest game series at the moment is Uncharted, and this winter will see the original PS3 games get a re-release on PS4 with improved graphics and gameplay elements. Some of you may be new to the series so Sony and Bluepoint Games, who are handling the new gen port, have decided to release a trailer that gives a bit of background to Nathan Drake.

There will be new trophies and new modes have also been announced. These are:

Explorer Mode is an all-new mode for beginners where combat difficulty is reduced greatly.
Speed Run Mode adds a timer that allows players to track their gameplay time against their friends as they play sections of the game.
Brutal Difficulty Mode is the ultimate challenge as the gameplay will be more punishing than Crushing Difficulty (unlocked after beating Crushing Difficulty in the same game).

You can view the footage in 1080p at 60fps which the games will run at. Remember if you pre-order then you’ll get access to the Uncharted 4: A Thief’s End multiplayer beta. Uncharted: The Nathan Drake Collection will be releasing on October 6th in North America, and October 9th in the UK.

Source: Youtube

12 Comments

  1. I like the idea of Brutal mode – bring it on – but having to play it on Crushing first, *sigh*. So that’s 6 campaign playthroughs, boooooo!

    Glad there’s a new trophy list, been saying this for ages with Remasters – gives a new or different challenge to returning players.

    • Well, doesn’t Crushing difficulty have to be unlocked first by playing another difficulty level through? So that’s nine sodding playthroughs.

  2. Crushing in Uncharted 1 was, at times, crushing but in U2 and U3 it was far too easy so the Brutal mode should be interesting but I guess like Grounded Mode in TLoU if you have a technique that works for each level/section then no matter how hard the enemies are your technique still works…I was hoping for better AI in the harder modes but oh well.

    Looking forward to this!

  3. Nice to see BluePoint going above and beyond the simple remaster treatment. Speedrun mode? Bring it on.

  4. Good to see Sully hasn’t aged a bit since Nate grew up.

  5. Got it preordered at £38.65.

    I guess I really should get around to finishing last years collection…

    • Last year collection? But this is the very first ever uncharted collection

  6. AI in the first game was pretty basic, you just had to learn the pattern and it was easy enough. AI in U2 was similar to the first game, all good. AI in the third game was so frustrating. It was like trying to fight 6 Terminators at once. All of them walking towards you forcing you out of cover, absorbing 3 or 4 clips of your AK47 like you were firing marshmallows.

    Still looking forward to replaying them all before the 4th comes out next year.

    • Before realising that there were buttons to shoulder switch weapons on UCDF I was literally quick-peeking where the shots were coming from and instantly dying, so frustrating but once I learnt that you could shoulder switch and stay more or less in cover…well! :P

      • Yeah, shoulder switching was vital. I remember playing Uncharted 3 the day it came out and thinking the shoulder swap feature had been removed. Turned out that the default settings had the shoulder swap feature disabled and you had to manually enable it in the options menu for some reason. It would have been unplayable for me without shoulder swap.

        There were issues with the aiming in U3 too. When fans complained ND said the aiming was exactly the same as U2 but it really wasn’t. I played U1 and U2 the week before U3 came out and the aiming felt off. It was patched eventually but it was odd that they decided to mess with something that worked so well in the other games.

  7. If they added golden Abyss, this would have been UC complete collection but never mind. Looking forward to the great adventures.

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