Slightly Mad Studios has announced that update 4.0 is now available to download on PS4 and PC, with this bringing changes to both online and single player. There are a lot of changes in and you can read the full changelog here, but the highlights of 4.0 have been listed by Slightly Mad.
- Online – added support for ‘Force Default Setups’ in Multiplayer restrictions screen.
- Online – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
- Online – lobby search settings are now saved between sessions.
- Career – mandatory pitstop opening lap will now scale when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop.
- HUD – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD, messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
- GUI – added a game version number display to the main menu.
- Assists – Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
- Assists – the Best Line assist now provides an option to only show the braking areas
- Tracks – Movable trackside objects and broken-off car parts will now be removed from the track after impacts.
A few months ago Slightly Mad Studios announced that a sequel was in the works for Project CARS, though when to expect that is yet unknown.
Source: Slightly Mad
camdaz
SMS may have started work on a sequel but it seems they still working hard to make this game as good as possible.
beeje13
PCARS 2 isn’t really being worked on yet, they’re getting their community development together (WMD) which has a large part in how the game shapes up. That’s what they did with with the first and why they have to announce it so early.
It also turned out to be a good investment as the backers got the cost of their ‘pledge’ returned from the game profits. It seems a bit more expensive for the different tiers this time however, but I can’t remember the prices of the original so don’t hold me to that.