Sony’s PS Vita hasn’t managed to reach huge success, but has drifted along in its almost four year existence. It has faced competition from both Nintendo’s 3DS range and the continuous rise of mobile gaming. In fact the latter may be the reason a Vita successor may not ever happen, and Sony’s Shuhei Yoshida discussed that possibility during a Q&A session at EGX.
People have mobile phones and it’s so easy to play games on smartphones. And many games on smartphones are free, or free to start. I myself am a huge fan of PlayStation Vita and we worked really hard on designing every aspect. Touch-based games are fun – there are many games with really good design. But having sticks and buttons make things totally different.
So I hope, like many of you, that this culture of playing portable games continues but the climate is not healthy for now because of the huge dominance of mobile gaming.
The slow sales are also why Sony decided early on to make Gravity Rush 2 a PS4 game instead of a Vita title. Earlier this week Shu commented on that too.
As for Gravity Rush 2, Sony made the decision “very early” to make it a PS4 exclusive. This is largely because it’s an open-world game and “the vision has really large potential in terms of realizing higher performance.
The team did a really good job to create an open-world game with the first Gravity Rush on a portable, but when we’re able to show more about what Gravity Rush 2, I’m sure people will totally understand why we made it PS4 only.